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Just a little feedback to the Omaha mod.
In my opinion the mod does not work at all. I like the idea that the axis have to capture the middle flag at the beginning, so allied gets some time to organise.
But then the mod "crushes": You have to decide if you want to have a pure inf map or a mixed map that means you allow tanks and min. 3 nades oder you just delete the tanks and the nades(nades as it is in the moment). The big problem is if allied attacks by inf, tanks will kill them; if you spawn as zook and try to zook the tanks, axis inf will kill you, so there is totally no chance to win this map for allied if there are medium tankers in P4 and tiger.
So my suggestion would be: delete tiger and replace it with P4, the engineers can use everything on allied side, axis side they can use no xpacks. Every inf can use 2-3 nades but no more. Can you raise the damage of zookas? Is that possible? For the middle flag maybe dont make so much spawn points. I think 1 between mid and top flag in the bunkers and 1 directly at the flag would be enough. It is so if you reach the top as allied everywhere can spawn axis guys.
The real fight starts if allied team has beach and mid flag, then it is getting interesting.
I just watched the stats of the map. It is standing that allied won 9 times, axis 5 times. I guess that allied just can win if the server is not to full. Tuia tell me if I am wrong. And allied just won when they got all flags which is pretty impossible if the server is full.
Tell me what you think.
btw.: Everyone who has nothing constructive to tell us should stay out of the topic.
Last edited by DC (2013-10-06 11:05:14)
behave Rick!
http://team-simple.org/stats/map.php?map=omaha_beach
Axis won 5 rounds, Allies won 9. So what about no chances?
added:
I played Omaha just one time this month, but I am the top attacker O_o Funny.
Last edited by Telrin (2013-10-06 11:54:36)
http://team-simple.org/stats/map.php?map=omaha_beach
Axis won 5 rounds, Allies won 9. So what about no chances?
I just watched the stats of the map. It is standing that allied won 9 times, axis 5 times. I guess that allied just can win if the server is not to full. Tuia tell me if I am wrong. And allied just won when they got all flags which is pretty impossible if the server is full.
Ever heard of the times when max. 10 players are active?
Since tuia removed mines and xpacks and added a APC on the allied side, it is not so easy for axis...
The big problem is if allied attacks by inf, tanks will kill them; if you spawn as zook and try to zook the tanks, axis inf will kill you, so there is totally no chance to win this map for allied if there are medium tankers in P4 and tiger.
How is this a big problem? You just need teamplay... that's all.
teamplay on a server which is public and when it is full there are 30 players each side? On public there will never exists sth like teamplay
That is why i don't play it and it's boring
I dont get it, I got SiMPLE solution (xd):
All you need is:
-1 ship.
-1 sniper.
-1 priest.
What to do: Spawn at ship as sniper give yourself a target and fire at middle flag.
Or, Spawn at beach give yourself a target and bomb the bunkers.
~''Its not that hard'' -Moon
Last edited by moon' (2013-10-06 14:08:06)
How does bomber shooting and mid flag shooting help taking out tanks etc.? And how can you give a precise aim from ship with sniper? No fog?^^
How does bomber shooting and mid flag shooting help taking out tanks etc.? And how can you give a precise aim from ship with sniper? No fog?^^
True, but any other sniper can probably when close enough give a good target.
DC, nothing wrong with the omaha mod.. It gotta stay like this, even if they got medium tankers in axis allied can still win. Just attack with tanks and then with infs
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