#31 2013-09-03 21:23:44

joint
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Re: Pushing the limit of the maximum number of players on a server

Kobra wrote:

Can you name some examples about the things happening joint?
Still you can'tbe serious about playing Berlin or Stalin with 100+ players.

well, its like there is something like "frontline" and "mass effect" and tanks needs more infantry support then when not much players play, the air is not as significant.. its closer to the reality, i dont know..
not sure I can articulate it clear
such maps as Berlin and Stalin with 100+ are playable only with no nades/exp packs ofc

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#32 2013-09-03 23:12:48

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Re: Pushing the limit of the maximum number of players on a server

Well but i don't See the fun there because you will always Face like 10 enemies and you will die. Individual skill equal Zero.

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#33 2013-09-03 23:56:35

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Re: Pushing the limit of the maximum number of players on a server

tuia wrote:

It's easy to raise the limit to 256 players. There are technical problems, though, when over 64 players. The server crashes more often and if it displays keyhashes it will not be visible in the in-game server list when it has more than 64 players. Without keyhashes, when over around 90 players it will also not show in the master server list, because it's a limitation of BF1942 client. This means less players joining when server is over 64 or 90 players.

If we do a community based event we should be able to get that much players.

As for a way of displaying the server and letting players know it's there, maybe a live server status viewer page advertised on the front pages of the major communities left in the game (MG, SiMPLE, etc) will make it more visible perhaps.

Last edited by Black Mamba (2013-09-03 23:56:57)

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#34 2013-09-05 01:46:40

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Re: Pushing the limit of the maximum number of players on a server

maybe make the limit 84 rather than 100

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#35 2013-09-05 03:57:14

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Re: Pushing the limit of the maximum number of players on a server

Noooooo. So many players makes it unplayable for those with high pings and old computers sad

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#36 2013-09-05 04:09:40

joint
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Re: Pushing the limit of the maximum number of players on a server

isnt this is a good reason to buy a new one?;)

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#37 2013-09-05 08:39:12

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Re: Pushing the limit of the maximum number of players on a server

Sunshine wrote:

Noooooo. So many players makes it unplayable for those with high pings and old computers sad

joint wrote:

isnt this is a good reason to buy a new one?;)

Old computer... Why do hipsters like vintage things?

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#38 2013-09-05 15:39:38

say
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Re: Pushing the limit of the maximum number of players on a server

nämeless wrote:
Sunshine wrote:

Noooooo. So many players makes it unplayable for those with high pings and old computers sad

joint wrote:

isnt this is a good reason to buy a new one?;)

Old computer... Why do hipsters like vintage things?

ehm.. maybe cos of experience of long relationship satisfaction wink.. well u know Sound of joy at morning when u start that machine tongue

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#39 2013-09-15 02:48:06

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Re: Pushing the limit of the maximum number of players on a server

not to put you down or anything like this, however...

there have been previous video games (Joint Operations) that allowed 150 players per server which was released in 2004 and all that is left are 1 or 2 small 32-40 slot servers.

Higher slot limits will not keep the game alive forever.

In 2008 Novalogic was looking to make a new Delta Force game which was going to allow 256 players, which of course never happened  big_smile big_smile big_smile

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#40 2013-09-15 17:29:36

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Re: Pushing the limit of the maximum number of players on a server

How could a number of players higher than 90 something be displayed on any webpage? If it cannot be displayed in the game's Internet menu?

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#41 2013-09-15 20:04:24

X=X=X=X=X=X=X=X
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Re: Pushing the limit of the maximum number of players on a server

i asked tuia the same once, heres my (possibly incorrect) recollection : player count reported to sites/trackers and the client ingame browser use two different mechanisms. the game browser has a memory limit for parsing data that starts at 65 or 90 players

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#42 2013-09-18 02:29:58

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Re: Pushing the limit of the maximum number of players on a server

X=X=X=X=X=X=X=X wrote:

i asked tuia the same once, heres my (possibly incorrect) recollection : player count reported to sites/trackers and the client ingame browser use two different mechanisms. the game browser has a memory limit for parsing data that starts at 65 or 90 players

But if both these methods rely on data which is queried/parsed (don't know the difference) by Gamespy and Gamespy sets the limit at 90ish, then isn't there no way at all to display raw server info for a hypothetical server which would have, on a good day, more than 90 players?

Last edited by Black Mamba (2013-09-18 02:30:23)

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#43 2013-09-18 23:46:54

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Re: Pushing the limit of the maximum number of players on a server

The Observer wrote:
X=X=X=X=X=X=X=X wrote:

i asked tuia the same once, heres my (possibly incorrect) recollection : player count reported to sites/trackers and the client ingame browser use two different mechanisms. the game browser has a memory limit for parsing data that starts at 65 or 90 players

But if both these methods rely on data which is queried/parsed (don't know the difference) by Gamespy and Gamespy sets the limit at 90ish, then isn't there no way at all to display raw server info for a hypothetical server which would have, on a good day, more than 90 players?

A BF1942 server with more than 64 players when queried with, for example, a "\players\" GameSpy packet will display information for all 64+ players. However, BF1942 client does not parse this information correctly, it truncates at 64 players if keyhashes are sent in the packet or at around 90 players if there are no keyhashes. BF1942 client was designed with that 64 players parsing limit perhaps to prevent servers faking player numbers or they only reserved enough memory for 64 entries. Any other server querying utlity, such as QTracker or HLSW, parses information for more than 64 players.

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#44 2013-09-25 01:48:58

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Re: Pushing the limit of the maximum number of players on a server

So then it CAN be done... the server's info will just be visible on a webpage instead of in the game, right?

tuia do you think you could make a 256 players workaround perhaps please? That would be great.

Last edited by Black Mamba (2013-09-25 01:49:36)

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#45 2013-09-25 04:29:52

X=X=X=X=X=X=X=X
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Re: Pushing the limit of the maximum number of players on a server

observer, i estimate it's extremely unlikely that any 1942 server would ever reach more than 130 - 140 players, even if 256 slots was possible, so i see little to no point in more than 128 slots. ttb was up for 10 months and in that period reached 127 players for about a minute and 128 for one second. servers disappering from the ingame server list above 90 players, constant involuntary client disconnections / crashes at high player counts and global online player numbers never reaching more than ~ 1000 makes anything above 120 players very rare occurences

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#46 2013-09-25 11:16:38

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Re: Pushing the limit of the maximum number of players on a server

Only in an very well organized event could you reach over 200 players.

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#47 2013-09-26 02:34:06

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Re: Pushing the limit of the maximum number of players on a server

Getting 256 players on a server can be done I think, if we respect the following conditions:

- Server host is stable and has sufficient upload bandwidth to support 256 players (it would likely be a dedicated server rented from GameServers or some other popular host)

- High pingers are not allowed on the server, only people in the vicinity of the server will be able to play in it (for example, if it's hosted in Frankfurt, Germany, only players that live close to that city or in a radius smaller than 80 km can play in it); no transatlantic players permitted

- Advertise for an event to populate the server to 256 players

- Make a server for Origin so that more players can join, always from the same area as the server itself

- Make a distinct webpage for the server in which the current number of players on the server is displayed clearly, that way we can know precisely how many players are in the server

- Make a distinct map rotation which consists only of large maps, no medium or smalll maps; also fix the spawn time of vehicles and add the necessary amount of vehicles server side 


Even then, it would be a milestone in the history of Battlefield to reach that number of players in an Internet server.

X-X-X-X-X is right, 140 or 150 players would be a more realistic objective to stat with, then we'll see what happens from there.

Last edited by Black Mamba (2013-09-26 02:40:53)

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#48 2013-09-26 03:26:06

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Re: Pushing the limit of the maximum number of players on a server

"High pingers": u should tolerate ppl with ping less than 150-130
If not, how could u have 256 players then?
I spent long times in TTB server and it was excellent server with 128 slots

Why don't u start with 128 slot server ,  if u noticed that server become full and popular
Then think to raise number of slots
I see some competition between servers
u should gather admins before start
Every thing begins step by step.....

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#49 2013-09-26 05:55:21

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Re: Pushing the limit of the maximum number of players on a server

Us high pingers need love too sad

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#50 2013-09-26 12:54:21

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Re: Pushing the limit of the maximum number of players on a server

There is no problem to other players with high pingers in Battlefield 1942, because the game has no lag prediction. Any good server with more than 10 Mbps dedicated bandwidth should handle that number of players.

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#51 2013-09-26 14:58:32

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Re: Pushing the limit of the maximum number of players on a server

You guys just wanna spawn rape and post your epic high score here wink

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#52 2013-09-26 22:28:27

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Re: Pushing the limit of the maximum number of players on a server

Sunshine wrote:

Us high pingers need love too sad


Hug?

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#53 2013-09-26 22:28:53

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Re: Pushing the limit of the maximum number of players on a server

seventy wrote:

You guys just wanna spawn rape and post your epic high score here wink


Yes berlin with xpacks!

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#54 2014-04-23 17:10:06

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Re: Pushing the limit of the maximum number of players on a server

Aberdeen with 250 tanks!!!!!

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#55 2014-06-18 23:19:23

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Re: Pushing the limit of the maximum number of players on a server

...

In this case, i vote for Berlin and Stalingrad, fighting with Bazookas only tongue

can you imagin 160+ firing zooks and the smoketraces in the air?

...

Last edited by Arkos (2014-06-19 00:01:08)

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#56 2014-06-19 00:23:38

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Re: Pushing the limit of the maximum number of players on a server

please, make a zook only Berlin and Stalin

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#57 2014-06-19 00:43:23

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Re: Pushing the limit of the maximum number of players on a server

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#58 2014-06-19 04:23:35

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Re: Pushing the limit of the maximum number of players on a server

...

Muahahaha ... this would be great, also if there are only 20-40+ players.  But, i suspect the server needs a cooling down phase after such a battle.

...

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#59 2014-06-25 00:11:35

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Re: Pushing the limit of the maximum number of players on a server

My dream would be Aberdeen with 200 tanks smile

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