You are not logged in.
Has anyone found a solution for this? I get mouse acceleration aswell when im running, standing still its normal
And its only horizontal sensitivity, vertical is normal even when running
I remember how you talked about it, you said it was better to shoot standing up, then the sensitivity is normal, which should be and does not increase, you threw off a video where, with your small sensitivity, you shot from the stg on the map battle of bulge
You can try out the fix in singleplayer, but it would take an actual patch to work on multiplayer that both the server and player would need to update
https://www.youtube.com/watch?v=G9eW8B1sC0o
You can try out the fix in singleplayer, but it would take an actual patch to work on multiplayer that both the server and player would need to update
https://www.youtube.com/watch?v=G9eW8B1sC0o
Nice try, but this has nothing to do with mouse acceleration on the x-axis. All it does is set the maximum angle at which the body of the soldier turns, after the upper body already started turning. When you are standing still and turn to the left or right, the soldier’s arrow on the minimap doesn’t change direction until its rotation goes above the turn right or left angle. That’s all this code does, nothing more.
Last edited by Black Mamba (2023-09-01 13:53:26)
I had a look at this problem, i'm not sure anymore if its a bug or intentional feature. Probably a bug, horizontal movement may be added twice when moving. The issue is both server and clientside (both sides calculate this value), so it cannot be fixed directly without having glitches when playing on servers. I implemented a workaround by halving the horizontal look sensitivity when moving. I noticed that when moving the vertical sensitivity was half of the horizontal, so fixing it this way seems more natural than doubling the "standing" sensitivity. The option will be in the next release of bf42plus, but DISABLED by default, because it changes how the game feels quite a bit. If somebody wants this it can be enabled, but i don't want to force this kind of change on everyone.
Here is a custom build (v1.3.3) that includes the code: https://update.bf1942.hu/release/1.3.3- … dsound.dll
Note that you will probably have to adjust your infantry mouse sensitivity, as it will be a bit unusual.
To enable it use this console command:
plus.correctedLookSensitivity 1
Or modify the setting in bf42plus.ini
I had a look at this problem, i'm not sure anymore if its a bug or intentional feature. Probably a bug, horizontal movement may be added twice when moving. The issue is both server and clientside (both sides calculate this value), so it cannot be fixed directly without having glitches when playing on servers. I implemented a workaround by halving the horizontal look sensitivity when moving. I noticed that when moving the vertical sensitivity was half of the horizontal, so fixing it this way seems more natural than doubling the "standing" sensitivity. The option will be in the next release of bf42plus, but DISABLED by default, because it changes how the game feels quite a bit. If somebody wants this it can be enabled, but i don't want to force this kind of change on everyone.
Here is a custom build (v1.3.3) that includes the code: https://update.bf1942.hu/release/1.3.3- … dsound.dll
Note that you will probably have to adjust your infantry mouse sensitivity, as it will be a bit unusual.
To enable it use this console command:
plus.correctedLookSensitivity 1
Or modify the setting in bf42plus.ini
Just a master ! And be sure everyone will want it ,nothing wrong if you do force , just put on for default