#1 2012-10-05 15:38:21

Zapp
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Planes on Omaha Beach

I'm sure this suggestion is gonna make people speak again and again.

What about a carrier in Omaha Beach, with a SBD and a Corsair ? Look.

In 1944, Allied troops had an air support, (historically you may learn that the bombers missed their targets and didn't destroy the Axis defenses) but when you look the map :
Allied have 2 tanks, and 1 ship.
Axis have 2 tanks, 2 defguns.

But ! Axis doesn't mind going down to the beach, because they can't take the flag. So they patiently wait for allied to come : Two ways to get the middle flag. Left, and right. For each way, 1 tank and 1 defgun.
Allied, they have a blind ship, and their tanks never reach the upper part of the way, already dead far before.
It makes of Omaha Beach a playground for snipers, before Allied assaults finally reach the hill and get murdered by tanks and nades.

Personnally, the only times I saw Allied troops win this map were with noobs, unusual players, and I easily finished at 1st place with score 60-50'-10, and +20 from the 2nd. But playing with noobs is a little boring smile

So my suggestion :
-Carrier for allies, with SBD and Corsair (we can also mod the spawn time for planes)
-1 Flak at middle flag, 2 Flaks at Upper Base.

The map is small, so planes will have the mission to help shooting tanks and defguns, avoiding flaks.

Last edited by Zapp (2012-10-05 15:39:51)

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#2 2012-10-05 16:48:55

joint
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Re: Planes on Omaha Beach

I think the allies planes does not leave a chance for aixis tanks to defend
I would prefer remove the nades, or leave just one nade in each weapon pack

Last edited by joint (2012-10-05 16:49:15)

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#3 2012-10-05 17:30:17

Dudeck
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Re: Planes on Omaha Beach

or add 1/2 more jeep/s for allies?

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#4 2012-10-05 17:40:53

HoOK
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Re: Planes on Omaha Beach

yes add jeeps for allies

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#5 2012-10-05 17:45:21

Ramjet
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Re: Planes on Omaha Beach

leave the map as it is! it's supposed to be a challenge for allied and usually more skilled players switch to allied anyway which restores the balance.

besides, the removed mines and expacks already make it much easier for allied. just kick ivo if you see him score camping with that m10 again instead of attacking...

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#6 2012-10-05 18:07:13

joint
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Re: Planes on Omaha Beach

Ramjet wrote:

just kick ivo if you see him score camping with that m10 again instead of attacking...

autokick ivo on Omaha map? xD

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#7 2012-10-05 18:49:03

Denny
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Re: Planes on Omaha Beach

pls dont ruin maps like they did on our friendly moon server tongue
the map is so small u would be flying in red zone all the time..and im sure ppl would bail on north flag just to get it..

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#8 2012-10-05 19:14:01

Zapp
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Re: Planes on Omaha Beach

Paras in north flag won't have more chances as now : He'll have to fight two flakers. And to avoid flying in red zone they will have to use the line of the game. No seriously I think it's worth to be tried. Removing the nade give no chance to allied because tell me how they can fight the tanks ? Axis don't need more than 3 nades, allied do. The only chance for allied is bazookas, but when I take a bazooka nobody covers me and I don't even reach the first bunker.
Really it's gonna be easy for flakers to shoot planes, so it's not a real advantage : Planes may have even no time enough to shoot tanks. That's just an air support, as in 1944.

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#9 2012-10-05 23:53:23

HoOK
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Re: Planes on Omaha Beach

LastResort wrote:

what about adding ladders at the coasts and remove the deathzone? that would keep some people from throwing their nades and jump down the cliff just to get new ones.

it seems a good idea.... im with u

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#10 2012-10-06 00:31:51

bud
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Re: Planes on Omaha Beach

Get some allied engineers to stay in cover behind the tank and repair it and its almost unstopable. Some medics that covers the engineers and heal them and you win before you can count to 10 smile 
Not much scoring for the engineers but thats another fiver.

Last edited by bud (2012-10-06 00:33:27)

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#11 2012-10-06 10:49:46

nämeless
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Re: Planes on Omaha Beach

Weird idea.

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#12 2012-10-06 11:47:57

tuia
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Re: Planes on Omaha Beach

ich, thanks for your suggestions, but where would you place precisely the flaks?

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#13 2012-10-06 12:21:10

Zapp
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Re: Planes on Omaha Beach

bud wrote:

Get some allied engineers to stay in cover behind the tank and repair it and its almost unstopable. Some medics that covers the engineers and heal them and you win before you can count to 10 smile 
Not much scoring for the engineers but thats another fiver.


Yeah, and an Axis with a nade and score 0 to 20 ! smile


tuia wrote:

ich, thanks for your suggestions, but where would you place precisely the flaks?

Three flaks,
Middle flag : close to the wire fencing, behind the bunker. (Where some axis jump down when middle flag is taken)
Upper flag :
-One behind the right Defgun -right for Allied- (the area between barracks and the house)
-Another at the left -left for Allied- behind the barbwires

Here's a screen capture, I put a yellow point to mark the Flaks.

931443FLAKS.png

EDIT : For those who think it would be too easy for allied, I suggest to mind that Axis already has many MG42, a Panzer, and an APC... With Flaks, so many ways to shoot the planes smile

Last edited by Zapp (2012-10-06 12:25:03)

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#14 2012-10-06 13:28:00

Denny
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Re: Planes on Omaha Beach

and some good pilot takes the plane and allies win easily big_smile

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#15 2012-10-06 14:24:18

Zapp
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Re: Planes on Omaha Beach

Denny wrote:

and some good pilot takes the plane and allies win easily big_smile

The pilots will have to fly over the THREE flaks to shoot the tanks because the hills are straight.
I can answer "and good tankers and Axis win easily", or "good naders...", or also "good flakers" and everyone can win easily.
I'm just trying to make the map realistic. I'm ready to bet that won't be such easy for allied with planes. It just offers the chance to get an air support. They need to destroy the tanks, what is almost impossible with nades. It just prevent german tanks from camping-repairing along the game. Don't forget that once the tanks are destroyed, allied have to climb the hill and shoot all the german soldiers waiting for them.

However you can also tell me "and some good medics and allies take the first flag easily..."

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#16 2012-10-06 21:13:37

Assi
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Re: Planes on Omaha Beach

Add flaks, remove sniper kit, lower the ammount of nades, remove mines, change type of ship, change tanks, change...
Imo conclusion is simple: just remove it from the map list smile

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#17 2012-10-06 21:24:39

Denny
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Re: Planes on Omaha Beach

are u kidding me, omaha is one of the best maps used in many other games too...its like you erase D-day from the history..

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#18 2012-10-06 21:29:10

George
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Re: Planes on Omaha Beach

why cant we have the original omaha, with nades, etc..... it was fun, as i remember

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#19 2012-10-06 22:27:13

Dudeck
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Re: Planes on Omaha Beach

Because it's not playable with 70 players?

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#20 2012-10-06 22:54:19

George
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Re: Planes on Omaha Beach

i wouldnt mind to nade rape 10 players with 1 hit, would be  a rampage big_smile

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#21 2012-10-08 15:31:32

tuia
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Re: Planes on Omaha Beach

It's in the to-do list, ich. I'll finish it when I find some free time.

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#22 2012-10-09 08:10:51

nämeless
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Re: Planes on Omaha Beach

ich wrote:

I'm just trying to make the map realistic.

This game does not pretend to be realistic. It's more about an arcade-tactical shooter than realistic game. Adding planes on this map will be ruin the gameplay on this map.

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#23 2012-10-09 12:48:10

tuia
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Re: Planes on Omaha Beach

Omaha Beach with planes, for testing. smile

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#24 2012-10-09 12:51:07

nämeless
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Re: Planes on Omaha Beach

tuia wrote:

Omaha Beach with planes, for testing. smile

http://www.youtube.com/watch?v=81Jg6L16Mzs

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#25 2012-10-09 15:00:50

sergfa
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Re: Planes on Omaha Beach

I took a corsair flew to the last flag, killed 2-3 axis and got the flag. Sorry but this modding is totally crap. I like the idea but not on this way. The whole challenge for allies is gone.

@Modder: Thanks for this effort though.

Last edited by sergfa (2012-10-09 15:05:27)

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#26 2012-10-09 15:10:40

Angerfist
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Re: Planes on Omaha Beach

The Moongamers version is not the normal conquest mode, but the teamdeathmatch mode (two different gameplay modes of the same map basis). It has tickets counting upwards (1 up per kill), a time limit and, most important, uncaps on beach (allied) and top flag (axis).

Last edited by Angerfist (2012-10-09 15:11:55)

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#27 2012-10-09 15:20:45

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Re: Planes on Omaha Beach

i love the TDM Omaha version on Moon. Jumping from the b17 as spawn is fun!

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#28 2012-10-09 16:13:42

Zapp
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Re: Planes on Omaha Beach

Did you add it on FRA server ? Nice but I can't play before Wednesday hmm

sergfa wrote:

I took a corsair flew to the last flag, killed 2-3 axis and got the flag. Sorry but this modding is totally crap. I like the idea but not on this way. The whole challenge for allies is gone.

If it's too easy maybe :
-add 2 flaks on the way between Middle and Upper flags, and one close to the middle flag ;
-disable the driving of the carrier, such as defguns can shoot it but can't aim directly the planes at spawn ;
-let players time to get used to it... When Axis will have lost two or three times, they may begin to use the Flaks.

If really (REALLY) it makes the map unplayable, too easy for allied, then maybe delete carrier, and also ONE tank for both sides.

Last edited by Zapp (2012-10-09 16:15:59)

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#29 2012-10-09 16:24:26

Angerfist
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Re: Planes on Omaha Beach

Lecter wrote:

i love the TDM Omaha version on Moon. Jumping from the b17 as spawn is fun!

Actually, what you mentioned is again another version ... not sure if it was the "old" tdm mode or whatever.

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#30 2012-10-10 11:01:31

Sunshine
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Re: Planes on Omaha Beach

I think some planes would be ok for Omaha...but only if the entire map was larger.

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