#1 2016-08-20 02:23:29

Black Mamba
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Strasbourg

|==========|
|STRASBOURG|
|==========|
v1.0
------------
A map by {SoH} -=Diamondback=-

Thank you for downloading the map!

Context: "Strasbourg is a french town close to the German border. Annexed by them in 1870, then by the French in 1918 and then again by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya, the soldiers took the oath of Kufra: «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral».
On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral."

==========
|OVERVIEW|
==========

The map has been designed for Conquest game play only. This is the final version of the map. I do not plan on editing it again, at least not client side, meaning any modification will be added server-side.

The map opposes the British Army vs the German Army in the French border town of Strasbourg. Each side has an uncappable base, and an advanced base in the city of Strasbourg itself at map start.
There are four cappable control points or flags on the map. Holding 3 of the 4 control points ensures enemy ticket bleed. The city flags are, from South to North:

Hotel - This flag is held by the British Army at map start
East_Bridge - This flag is neutral at map start
West_bridge - This flag is neutral at map start
Strasbourg_Cathedral - This flag is held by the German Army at map start

Ticket values are 1:1, meaning both sides start with an equal amount of tickets.

======================
|ARMAMENT AND WEAPONS|
======================

The original idea of the map was to make it a tank/APC/jeep map only, similar to Aberdeen or Battle of the Bulge. A plane was added in the Allied main, but it can easily be removed server-side to make the map tanks only.

On a flag by flag basis, here are the different vehicles and weapons that spawn:

Allied_Main_Base:

1) Vehicles
- 1x Sherman
- 1x Sexton
- 1x Spitfire
- 2x Jeeps

2) Static defences:
- 2x Stationary_Browning
- 1x Pak40

Hotel:

1) Vehicles
- 1x Sherman/PanzerIV

2) Static defences:
- 2x Pak40s
- 1x Stationary_Browning/Stationary_MG42

3) Hand weapons:
- 1x Axis Sniper Rifle

East_Bridge:

- No vehicles, static defences or hand weapons

West_Bridge:

1) Hand weapons
- 2x Allied Assault Rifle/Axis Assault Rifle

Strasbourg_Cathedral:

1) Vehicles:
- 1x PanzerIV/Sherman

2) Static defences:
- 1x Flak38 Anti-Air Gun
- 2x Stationary_MG42
- 2x Pak40s

German_Barracks (Axis Main Base):

1) Vehicles:
- 2x Kettenkrads
- 2x PanzerIVs
- 1x Wespe
- 1x Hanomag (advanced spawn point)

2) Static defences:
- 1x Stationary_MG42
- 2x Pak40s
- 1x Flak38 Anti Air Gun


==============
|INSTALLATION|
==============

Once you have downloaded the map from Mediafire, simply extract the contents of the "Strasbourg Final.zip" folder to your desktop. Navigate to the "Strasbourg Final" folder you just extracted and Cut and Paste the file called "strasbourg.rfa"
to your "levels" folder. This folder is located by default, for Windows XP and up users @ C:\Program Files (x86)\EA Games\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels.

To delete the map, simply delete the "strasbourg.rfa" file that you cut and paste to your "levels" folder.

===============
|ABOUT THE MAP|
===============

Editing the map in any way is not permitted. To edit or mod the map, you must ask my permission first. Moreover, the cathedral objects used in the city of Strasbourg as well as the railroad ramp object may not be used in any map or mod.

If you have any issues or bugs concerning the map, simply use the SiMPLE| Forums topic for the map, which can be found here: http://team-simple.org/forum/viewtopic.php?id=4838&p=1

Have fun and enjoy the map!


Strasbourg Final Download

Note:
AI + Terrain and Object Lightmapping has not been done, since it would add another 25-30 MB to the file size. I can generate the shadow work for the map if some people want it though. Still looking for someone to do the AI.


Some pictures of the final build:
Rt6qXgX.jpg

4e5I7tr.jpg

tb8bjB5.jpg

8Zvrrjh.jpg

12vJf65.jpg

Db8dhw5.png

Last edited by Black Mamba (2017-06-10 21:31:20)


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#2 2016-08-20 02:43:41

razor
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Re: Strasbourg

hi mamba

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#3 2016-08-20 07:03:04

ABAS
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Re: Strasbourg

NICE job Diamond ,but how about tanks?  train is destroyable? how much damage it has ? what can destroy it?   that train is really amazing


good bye legend

MFe1Ig.jpg

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#4 2016-08-20 07:18:38

Black Mamba
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Re: Strasbourg

The train is destroyable like any vehicle, you can also lay mines on the tracks to destroy the locomotive.

Last edited by Black Mamba (2016-08-20 07:19:03)


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#5 2016-08-20 08:56:11

-=Privet=-
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Re: Strasbourg

This map location remind me one mem.
Good job, blyat'! © smile

5b79c9be862d08a377183152fe0fb34e.jpg

2556427285cc0bbc39eb2f60bc7cff0f.jpg

Last edited by -=Privet=- (2016-08-20 17:54:57)

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#6 2016-09-04 12:44:24

Black Mamba
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Re: Strasbourg

tuia can you move this topic to the Map Modding section please?


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#7 2016-09-15 23:19:10

Black Mamba
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Re: Strasbourg

Since my last post about this map, I have created a "city" area which recreates the city of Strasbourg in northeastern France. Most of the fighting in this map concentrates in this urban environment, so tankers and infantry players will like that area of the map a lot (which is also where most of the flags are).

I would say I'm around 55% done with the map, it's a huge project as I am porting a lot of custom objects (some of which have been created just for the map). Static object placement is not yet finished as I have to create the part of the city which is under Axis control. The Allied part of the city is almost done.

I have decided to give each side only one plane and I have removed the train for the league version, as there will not be enough players to man it.

However, in the default (public) version of the map, each side will have three planes (one bomber and two fighters) WITH the train, which will spawn at one of two additional CPs located to the East and West portions of the map respectively.

And now, some pictures:
1. Ruined Strasbourg cathedral, also a CP which is closer to Axis main
http://imgur.com/a/1x6cG

2. You can climb parts of the cathedral. Useful for sniping
http://imgur.com/a/m9HoC

3. View from the top of the front part of the cathedral
http://imgur.com/a/XtZ29

4. Updated minimap. Flags are much closer to each other for league version, public version will have two additional flags
http://imgur.com/a/7Duct

5. Flag layout as displayed in Battlecraft
http://imgur.com/a/Ep3lX

6. City entrance, as seen from the Allied main entry point
http://imgur.com/a/1qsFw

7. American CP (closer to Allied main) - neutral at map start
http://imgur.com/a/7C2kO

8. "East Bridge" - neutral flag at map start, only accessible by infantry
http://imgur.com/a/heJyD

9. "West Bridge" - neutral at map start, can be capped by tanks and infantry
http://imgur.com/a/1bEpJ

10. Railroads, view from the "East Bridge" CP. Train is absent in League version
http://imgur.com/a/CymHj

11. Cathedral details
http://imgur.com/a/YjIXD

12. Bird's eye view of the map on Editor42, from Allied main
http://imgur.com/a/YOf8l

13. Bird's eye view of the map on Editor42, from Strasbourg Cathedral
http://imgur.com/a/9L7XR

A few stats:

- 631 hand placed static objects
- 4 flags in League version, concentrated in the city. 6 for default version
- At least 150 hours of work so far on the map, maybe another 100 hours ahead


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#8 2016-09-16 00:45:15

Melfius I
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Re: Strasbourg

Looks awesome! Will it have SP support? And will it have custom skins, because i have seen maps like operation luttich wich have custom skins (in this case germans). But its stil awesome smile, i want to play it.


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#9 2016-09-16 00:57:03

Black Mamba
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Re: Strasbourg

Melfius I wrote:

Looks awesome! Will it have SP support? And will it have custom skins, because i have seen maps like operation luttich wich have custom skins (in this case germans). But its stil awesome smile, i want to play it.

Hi Melfius! I'm no Single Player expert (and I don't really plan to add bots myself) but I can find someone to convert the map to COOP. It would be cool to see bots drive the train.

As for custom skins, I'm not sure I will add those yet, but I plan to make this map compatible with Secret Weapons to have the German Elite and British Commando soldier uniforms.


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#10 2016-09-16 01:00:00

Coco
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Re: Strasbourg

Bravo and good luck with all that remains to be done.

You could add a funny nod:
Strasbourg is a french town close to the German border. Annexed by them in 1870 > by the French in 1918 > by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya the soldiers take the oath of Kufra «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral». It's a well know event in France. On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral. So you should move one of the flags to the top of the bell tower smile

Btw, as for Paris, the french HC urged the Allies about leaving them alone to take the city.

Last edited by Coco (2016-09-16 01:00:15)


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#11 2016-09-16 03:56:50

Melfius I
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Re: Strasbourg

Then it would be cool if it was also compatible with rtr so we have french forces but im not a mapper, and i think, if you change the faction, you should make the map apart, also the german elite in swoww2, are paratrooper (because of the fg42 and short helmets, and i dont know if they were in strasbourg, but its still awesome smile


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#12 2016-09-21 02:43:26

Melfius I
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Re: Strasbourg

Is it still alive?


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#13 2016-09-21 04:54:42

Black Mamba
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Re: Strasbourg

Yup.


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#14 2016-09-21 11:22:57

Grove4life5
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Re: Strasbourg

Just don't make vehicles instantly blow up when they try to go over the rails like stalingrad...

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#15 2016-09-22 03:39:36

Jim2102
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Re: Strasbourg

Nice mamba! If you want, I "might" be able to add singleplayer/coop support for this map

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#16 2016-09-22 04:53:13

Black Mamba
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Re: Strasbourg

Jim2102 wrote:

Nice mamba! If you want, I "might" be able to add singleplayer/coop support for this map

That would be great, please do! Curious to know how the bots will interact with that train, that will be funny to watch.

Last edited by Black Mamba (2016-09-22 04:53:25)


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#17 2016-09-22 13:54:58

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Re: Strasbourg

amazing good work black mamba. Did you make moving clouds inside? Is it possible a moving train create, like in the FinnWars, Eve of Destruction, Wesern War mod? just run because the tracks, what makes easier so one train to temporarily automatically? Is there a model of this church, where the Church is still not broken? And where it is possible in the Church in?


http://hg-clan.blogspot.com/ this is for the oldschool gaming supporters!

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#18 2016-09-22 14:16:40

Black Mamba
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Re: Strasbourg

ridgeraiser wrote:

amazing good work black mamba. Did you make moving clouds inside? Is it possible a moving train create, like in the FinnWars, Eve of Destruction, Wesern War mod? just run because the tracks, what makes easier so one train to temporarily automatically? Is there a model of this church, where the Church is still not broken? And where it is possible in the Church in?

Hi Ridge, the train in my map can be controlled 100% like a vehicle so it is not like in Finnwars where it cannot be controlled.

There are no moving clouds for now, but it could be a last minute addition when i am wrapping up the map. The church model was ported into bf1942 from a 3D Model website.


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#19 2016-09-22 14:58:15

seventy
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Re: Strasbourg

Very good job, Mambino. Congrats.

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#20 2016-09-22 20:04:42

bud
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Re: Strasbourg

Grove4life5 wrote:

Just don't make vehicles instantly blow up when they try to go over the rails like stalingrad...

There is a simple fix to that.

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#21 2016-09-22 22:52:42

Black Mamba
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Re: Strasbourg

bud wrote:
Grove4life5 wrote:

Just don't make vehicles instantly blow up when they try to go over the rails like stalingrad...

There is a simple fix to that.

Just raise the terrain around the rails? Or mess with collision group?

What do you have in mind?


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#22 2016-09-23 21:07:48

bud
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Re: Strasbourg

Lower the rails, client wont see the difference wink

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#23 2016-09-23 21:23:07

Black Mamba
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Re: Strasbourg

bud wrote:

Lower the rails, client wont see the difference wink

Clever. Never thought of that.

I don't know, I like the rails damaging vehicles, because it's just like in real life. You wouldn't cross railroad tracks at full speed in your car IRL, and in BF it's the same. Just slow down and you can cross just fine.


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#24 2016-09-23 21:42:23

bud
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Re: Strasbourg

hm or you can change the amount of damage to something more reasonable with "ObjectTemplate.damageMod value" (standard is 1)

Last edited by bud (2016-09-23 21:43:10)

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#25 2016-09-23 23:50:44

razor
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Re: Strasbourg

Black Mamba wrote:
bud wrote:

Lower the rails, client wont see the difference wink

Clever. Never thought of that.

I don't know, I like the rails damaging vehicles, because it's just like in real life.

nigga a car doesn't explode going over train tracks at high speed, but ye lower the damage like bud said

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#26 2016-09-24 01:02:07

Black Mamba
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Re: Strasbourg

razor wrote:
Black Mamba wrote:
bud wrote:

Lower the rails, client wont see the difference wink

Clever. Never thought of that.

I don't know, I like the rails damaging vehicles, because it's just like in real life.

nigga a car doesn't explode going over train tracks at high speed, but ye lower the damage like bud said

XHqpwsI.gif


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#27 2016-09-25 15:42:55

Jim2102
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Re: Strasbourg

As long as it doesnt have boats/landingcraft, ill be able to add SP support to it smile

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#28 2016-09-25 17:13:07

Melfius I
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Re: Strasbourg

yay smile!


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#29 2016-10-01 19:59:14

Jim2102
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Re: Strasbourg

Just wondering, when will the map be released?

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#30 2016-10-02 01:01:42

Melfius I
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Re: Strasbourg

yes, im asking the same, especially if someone can make sp support for it


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