#1 2016-08-20 02:23:29

Black Mamba
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Strasbourg [WIP]

|==========|
|STRASBOURG|
|==========|
v0.9
------------
A map by {SoH} -=Diamondback=-

Thank you for downloading the map!

Context: "Strasbourg is a french town close to the German border. Annexed by them in 1870, then by the French in 1918 and then again by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya, the soldiers took the oath of Kufra: «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral».
On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral."

Overview of the map:

Strasbourg is a custom map for the game Battlefield 1942. It mimics the city of Strasbourg, located in northeastern France. Although not a 1:1 replica of the city, I tried to make a map
which was realistic as much as possible. Not FH realistic, but somewhere close to it. The map pins the British against the Germans in the vanilla version. The Road to Rome or XPack1 version has the French Army against the Germans.

Uploaded the final (for now) versions for both BF1942 and Road to Rome (XPack2) versions:

Strasbourg BF1942 Download Fixed

Strasbourg Road to Rome Download Fixed

Changelog: A bunch of stuff for you to discover. Nothing too fancy compared to the previous versions.

Extra thanks to Tom_PL for making a model with HQ textures for my map for me to use!

Last edited by Black Mamba (2017-03-13 22:48:12)


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#2 2016-08-20 02:43:41

razor
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Re: Strasbourg [WIP]

hi mamba

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#3 2016-08-20 07:03:04

ABAS
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Re: Strasbourg [WIP]

NICE job Diamond ,but how about tanks?  train is destroyable? how much damage it has ? what can destroy it?   that train is really amazing


#captainleaderlegend

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#4 2016-08-20 07:18:38

Black Mamba
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Re: Strasbourg [WIP]

The train is destroyable like any vehicle, you can also lay mines on the tracks to destroy the locomotive.

Last edited by Black Mamba (2016-08-20 07:19:03)


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#5 2016-08-20 08:56:11

-=Privet=-
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Re: Strasbourg [WIP]

This map location remind me one mem.
Good job, blyat'! © smile

5b79c9be862d08a377183152fe0fb34e.jpg

2556427285cc0bbc39eb2f60bc7cff0f.jpg

Last edited by -=Privet=- (2016-08-20 17:54:57)

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#6 2016-09-04 12:44:24

Black Mamba
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Re: Strasbourg [WIP]

tuia can you move this topic to the Map Modding section please?


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#7 2016-09-15 23:19:10

Black Mamba
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Re: Strasbourg [WIP]

Since my last post about this map, I have created a "city" area which recreates the city of Strasbourg in northeastern France. Most of the fighting in this map concentrates in this urban environment, so tankers and infantry players will like that area of the map a lot (which is also where most of the flags are).

I would say I'm around 55% done with the map, it's a huge project as I am porting a lot of custom objects (some of which have been created just for the map). Static object placement is not yet finished as I have to create the part of the city which is under Axis control. The Allied part of the city is almost done.

I have decided to give each side only one plane and I have removed the train for the league version, as there will not be enough players to man it.

However, in the default (public) version of the map, each side will have three planes (one bomber and two fighters) WITH the train, which will spawn at one of two additional CPs located to the East and West portions of the map respectively.

And now, some pictures:
1. Ruined Strasbourg cathedral, also a CP which is closer to Axis main
http://imgur.com/a/1x6cG

2. You can climb parts of the cathedral. Useful for sniping
http://imgur.com/a/m9HoC

3. View from the top of the front part of the cathedral
http://imgur.com/a/XtZ29

4. Updated minimap. Flags are much closer to each other for league version, public version will have two additional flags
http://imgur.com/a/7Duct

5. Flag layout as displayed in Battlecraft
http://imgur.com/a/Ep3lX

6. City entrance, as seen from the Allied main entry point
http://imgur.com/a/1qsFw

7. American CP (closer to Allied main) - neutral at map start
http://imgur.com/a/7C2kO

8. "East Bridge" - neutral flag at map start, only accessible by infantry
http://imgur.com/a/heJyD

9. "West Bridge" - neutral at map start, can be capped by tanks and infantry
http://imgur.com/a/1bEpJ

10. Railroads, view from the "East Bridge" CP. Train is absent in League version
http://imgur.com/a/CymHj

11. Cathedral details
http://imgur.com/a/YjIXD

12. Bird's eye view of the map on Editor42, from Allied main
http://imgur.com/a/YOf8l

13. Bird's eye view of the map on Editor42, from Strasbourg Cathedral
http://imgur.com/a/9L7XR

A few stats:

- 631 hand placed static objects
- 4 flags in League version, concentrated in the city. 6 for default version
- At least 150 hours of work so far on the map, maybe another 100 hours ahead


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#8 2016-09-16 00:45:15

Melfius I
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Re: Strasbourg [WIP]

Looks awesome! Will it have SP support? And will it have custom skins, because i have seen maps like operation luttich wich have custom skins (in this case germans). But its stil awesome smile, i want to play it.


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#9 2016-09-16 00:57:03

Black Mamba
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Re: Strasbourg [WIP]

Melfius I wrote:

Looks awesome! Will it have SP support? And will it have custom skins, because i have seen maps like operation luttich wich have custom skins (in this case germans). But its stil awesome smile, i want to play it.

Hi Melfius! I'm no Single Player expert (and I don't really plan to add bots myself) but I can find someone to convert the map to COOP. It would be cool to see bots drive the train.

As for custom skins, I'm not sure I will add those yet, but I plan to make this map compatible with Secret Weapons to have the German Elite and British Commando soldier uniforms.


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#10 2016-09-16 01:00:00

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Re: Strasbourg [WIP]

Bravo and good luck with all that remains to be done.

You could add a funny nod:
Strasbourg is a french town close to the German border. Annexed by them in 1870 > by the French in 1918 > by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya the soldiers take the oath of Kufra «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral». It's a well know event in France. On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral. So you should move one of the flags to the top of the bell tower smile

Btw, as for Paris, the french HC urged the Allies about leaving them alone to take the city.

Last edited by Coco (2016-09-16 01:00:15)


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#11 2016-09-16 03:56:50

Melfius I
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Re: Strasbourg [WIP]

Then it would be cool if it was also compatible with rtr so we have french forces but im not a mapper, and i think, if you change the faction, you should make the map apart, also the german elite in swoww2, are paratrooper (because of the fg42 and short helmets, and i dont know if they were in strasbourg, but its still awesome smile


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#12 2016-09-21 02:43:26

Melfius I
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Re: Strasbourg [WIP]

Is it still alive?


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#13 2016-09-21 04:54:42

Black Mamba
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Re: Strasbourg [WIP]

Yup.


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#14 2016-09-21 11:22:57

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Re: Strasbourg [WIP]

Just don't make vehicles instantly blow up when they try to go over the rails like stalingrad...

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#15 2016-09-22 03:39:36

Jim2102
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Re: Strasbourg [WIP]

Nice mamba! If you want, I "might" be able to add singleplayer/coop support for this map

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#16 2016-09-22 04:53:13

Black Mamba
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Re: Strasbourg [WIP]

Jim2102 wrote:

Nice mamba! If you want, I "might" be able to add singleplayer/coop support for this map

That would be great, please do! Curious to know how the bots will interact with that train, that will be funny to watch.

Last edited by Black Mamba (2016-09-22 04:53:25)


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#17 2016-09-22 13:54:58

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Re: Strasbourg [WIP]

amazing good work black mamba. Did you make moving clouds inside? Is it possible a moving train create, like in the FinnWars, Eve of Destruction, Wesern War mod? just run because the tracks, what makes easier so one train to temporarily automatically? Is there a model of this church, where the Church is still not broken? And where it is possible in the Church in?


http://hg-clan.blogspot.com/ this is for the oldschool gaming supporters!

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#18 2016-09-22 14:16:40

Black Mamba
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Re: Strasbourg [WIP]

ridgeraiser wrote:

amazing good work black mamba. Did you make moving clouds inside? Is it possible a moving train create, like in the FinnWars, Eve of Destruction, Wesern War mod? just run because the tracks, what makes easier so one train to temporarily automatically? Is there a model of this church, where the Church is still not broken? And where it is possible in the Church in?

Hi Ridge, the train in my map can be controlled 100% like a vehicle so it is not like in Finnwars where it cannot be controlled.

There are no moving clouds for now, but it could be a last minute addition when i am wrapping up the map. The church model was ported into bf1942 from a 3D Model website.


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#19 2016-09-22 14:58:15

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Re: Strasbourg [WIP]

Very good job, Mambino. Congrats.

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#20 2016-09-22 20:04:42

bud
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Re: Strasbourg [WIP]

Grove4life5 wrote:

Just don't make vehicles instantly blow up when they try to go over the rails like stalingrad...

There is a simple fix to that.

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#21 2016-09-22 22:52:42

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Re: Strasbourg [WIP]

bud wrote:
Grove4life5 wrote:

Just don't make vehicles instantly blow up when they try to go over the rails like stalingrad...

There is a simple fix to that.

Just raise the terrain around the rails? Or mess with collision group?

What do you have in mind?


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#22 2016-09-23 21:07:48

bud
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Re: Strasbourg [WIP]

Lower the rails, client wont see the difference wink

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#23 2016-09-23 21:23:07

Black Mamba
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Re: Strasbourg [WIP]

bud wrote:

Lower the rails, client wont see the difference wink

Clever. Never thought of that.

I don't know, I like the rails damaging vehicles, because it's just like in real life. You wouldn't cross railroad tracks at full speed in your car IRL, and in BF it's the same. Just slow down and you can cross just fine.


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#24 2016-09-23 21:42:23

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Re: Strasbourg [WIP]

hm or you can change the amount of damage to something more reasonable with "ObjectTemplate.damageMod value" (standard is 1)

Last edited by bud (2016-09-23 21:43:10)

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#25 2016-09-23 23:50:44

razor
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Re: Strasbourg [WIP]

Black Mamba wrote:
bud wrote:

Lower the rails, client wont see the difference wink

Clever. Never thought of that.

I don't know, I like the rails damaging vehicles, because it's just like in real life.

nigga a car doesn't explode going over train tracks at high speed, but ye lower the damage like bud said

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#26 2016-09-24 01:02:07

Black Mamba
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Re: Strasbourg [WIP]

razor wrote:
Black Mamba wrote:
bud wrote:

Lower the rails, client wont see the difference wink

Clever. Never thought of that.

I don't know, I like the rails damaging vehicles, because it's just like in real life.

nigga a car doesn't explode going over train tracks at high speed, but ye lower the damage like bud said

XHqpwsI.gif


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#27 2016-09-25 15:42:55

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Re: Strasbourg [WIP]

As long as it doesnt have boats/landingcraft, ill be able to add SP support to it smile

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#28 2016-09-25 17:13:07

Melfius I
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Re: Strasbourg [WIP]

yay smile!


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#29 2016-10-01 19:59:14

Jim2102
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Re: Strasbourg [WIP]

Just wondering, when will the map be released?

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#30 2016-10-02 01:01:42

Melfius I
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Re: Strasbourg [WIP]

yes, im asking the same, especially if someone can make sp support for it


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