#1 2014-03-20 06:54:43

Black Mamba
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Battleinf 1942

2014-03-19, v0.1

============
BATTLEINF 1942                                 
============

2v0mlgz.jpg
 
Download: http://www.mediafire.com/download/yr0du … 2_v0.1.exe

------------------------
Table of contents:

1. Mod presentation
2. Features
3. Anticheat optimization
4. Mod files
------------------------

1. MOD PRESENTATION

This modification is an infantry only mod which was made in order to revive the dying infantry scene in Battlefield 1942. It is a ''pure infantry'' mod, meaning all grenades and other explosive devices (except in Objective Mode) have been removed.
The maps have been created to allow for maximum action: small in size with scenarions varying from urban to thick jungle terrain, players frag eachother in mayhem!

The mod has the particular feature of being unpure, meaning it can be hosted on an Internet server with Content-Check turned on. With PunkBuster enabled, this allows for maximum protection against hackers.

A special game mode, Objective Mode (based on the map Battle of Britain and the Secret Weapons expansion pack), has been coded for the competitive clans and teams. It requires acute teamwork and communication to win. Regular players will enjoy playing the TDM and CTF game modes, which have been designed for intense Internet matches.


2. FEATURES (v0.1)

- Added HandWeapons (Bren LMG, Breda, Sten, Fallschrimjager Gewehr 42, Commando Knife)
- 5 different assault weapons for all classes
- Removed grenades
- Smaller crosshairs for all SMGs
- Added Objective Mode GPM from XPack2
- Disabled minimap for TDM and Objective GPM
- Disabled in game map
- Disabled proning to eliminate bugging
- Strategic infantry environments allowing for maximum action
- Custom mod icon
- Contentcrc32.con file generated for unpure servers
- Created one map, ''Labyrinth_Pro'', with TDM and Objective support


3. ANTICHEAT OPTIMIZATION

As previously mentionned, the mod has been built to prevent hackers and glitchers to slip in. As such, server hosts will have the ability to turn on Content Check while running the mod. This can be done by selecting the ''UnPure'' option in the BFSM or by selecting the ''Content Check'' option with the DedicatedServer.exe. As of right now, the Content Check feature for unpure servers works only for the map Labyrinth_Pro in the TDM and Objective GPM exclusively.


4. MOD FILES

When the final build of the mod will be released, complete modding files for those that would like to create their own custom map packs and modifications of the mod will be released. This includes LST (.lst) and CFG (.cfg) files for Battlecraft 1942 as well as a bfdev folder complete with the 4 default Arhives folders (bf1942, Objects, standardMesh, Texture) for the modders that prefer using Editor42.


For any questions, inquiries, bug reports or other information related to BattleInf 1942, please contact me at [email protected] or by Xfire (wickedarsonist).

Last edited by Black Mamba (2014-09-04 23:17:40)

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#2 2014-03-20 12:48:46

Denny
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Re: Battleinf 1942

will there be a server to try it out or something?

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#3 2014-03-21 02:10:27

tuia
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Re: Battleinf 1942

Did just a quick test. Installer is not properly set, it always installs to: C:\Program Files (x86)\Origin Games\Battlefield 1942\Mods\ folder. You can use this code, with some changes to point to Mods folder, in your InnoSetup installer:

[Setup]
DefaultDirName={code:GetBF1942Dir}

[Code]
function GetBF1942Dir(def: string): string;
var
sTemp : string;
begin
    //Set a default value so that the install doesn't fail.  
    sTemp := ExpandConstant('{pf}') + '\EA Games\Battlefield 1942';

  if RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\EA GAMES\Battlefield 1942', 'GAMEDIR', sTemp) then
      Result := sTemp
	else
    if RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\Origin\Battlefield 1942', 'GAMEDIR', sTemp) then
      Result := sTemp
    else 
	    Result := sTemp;
end;

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#4 2014-03-21 06:06:11

Black Mamba
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Re: Battleinf 1942

Ah yes forgot to mention, the installer works only for those of you that have Origin.

Thanks tuia, I will correct that.

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#5 2014-03-21 22:53:49

bidji91
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Re: Battleinf 1942

Thx for that update, can be usefull for the rogue people!

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#6 2014-04-03 14:47:49

Black Mamba
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Re: Battleinf 1942

Has anyone tried out the mod yet? Any thoughts?

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#7 2014-04-03 19:35:05

Denny
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Re: Battleinf 1942

i asked you where can i try that mod but u obviusly didnt care to answer

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#8 2014-04-03 20:43:36

Millerke
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Re: Battleinf 1942

Sry mates, i haven't found any hosting atm, but i will keep looking!

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#9 2014-04-04 00:43:09

tuia
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Re: Battleinf 1942

Labyrinth Pro conquest mode cant be played. Allies can't spawn and as soon as game starts they run out of tickets. In Labyrinth Pro objective mode there was no spawn point, no team could spawn. Only could test map in TDM mode.

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#10 2014-04-04 04:29:36

Black Mamba
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Re: Battleinf 1942

tuia wrote:

Labyrinth Pro conquest mode cant be played. Allies can't spawn and as soon as game starts they run out of tickets. In Labyrinth Pro objective mode there was no spawn point, no team could spawn. Only could test map in TDM mode.

Spawn points disappear after 10 or so seconds in Objective Mode... Map doesn't work with Conquest or CTF yet (it's not designed for those game modes), only TDM/Objective works.

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#11 2014-04-18 06:04:00

Black Mamba
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Re: Battleinf 1942

2014-04-18 *UPDATE*

Here is a picture of a new map I'm working on: Train_Yard.
Map will be CTF, TDM and ''Elimination'' (a Conquest variant) ready. Features over 1300 hand placed objects!

m7regy.png

8 maps in total are in the plans. Stay tuned for updates!

Last edited by Black Mamba (2014-04-18 06:05:13)

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#12 2014-04-18 07:01:43

Millerke
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Re: Battleinf 1942

The Observer wrote:

2014-04-18 *UPDATE*

Here is a picture of a new map I'm working on: Train_Yard.
Map will be CTF, TDM and ''Elimination'' (a Conquest variant) ready. Features over 1300 hand placed objects!

http://i62.tinypic.com/m7regy.png

8 maps in total are in the plans. Stay tuned for updates!

Roger!

Still searching for a Host, but i think the best i can do is an event with this mod maybe.

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#13 2014-04-18 19:11:01

Black Mamba
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Re: Battleinf 1942

Allright mate, when I get the third map done I will hit you up for this!

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#14 2014-04-18 19:38:43

Millerke
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Re: Battleinf 1942

Oki!

Btw do you use Ed42?

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#15 2014-04-18 19:40:44

Black Mamba
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Re: Battleinf 1942

Yes for texturing, BC42 for object placement.

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#16 2014-05-29 04:17:23

Black Mamba
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Re: Battleinf 1942

Download the updated patch here: Battleinf 42 v0.2a

A couple fixes in this release:

  • 1 new map, Train_Yard (only TDM ready so far)

  • Gravity in Train_Yard is slightly modified so players can jump over coupled wagons correctly

  • Edited accuracy on all guns to be 2x more accurate

  • Ported the Gewehr_z43 automatic sniper rifle from XPack2 to map Train_Yard

  • Fixed a CommandoKnife throw bug where the knife would disappear from your hand

Last edited by Black Mamba (2014-05-29 04:29:46)

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#17 2014-08-24 18:13:38

Black Mamba
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Re: Battleinf 1942

Next major release is due for December 2014 due to school. 1 new map is planned, HUD modifications and new custom objects are planned.

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#18 2014-09-04 04:10:36

Black Mamba
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Re: Battleinf 1942

A little sneak peak of a map that will be available in the next release:

2a0m9zk.png

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