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I understand the point is to prevent planerape on these flags, but the result is that it is very difficult for axis in the start. With 4 instead of 2 AA:s the planes ability to take out the tanks so that axis can get a flag on the island is severely impaired. And before axis has a flag the map is pretty lame with most axis players being raped in landing boats or waiting for plane.
Removed 1 AA gun between north village and north base.
Nice, hopefully it gets easier now for axis in the start.
I think it is more balanced now, its still hard for axis to get a hold, but not as hard.
AA near the village was my idea so I gonna defend it, fak yea!
1. It prevents instand basebombing and locking allied planes, which take off later because of farther spawn points.
2. Axis can avoid it by turning left while taking off. Hell yes!
AA near the village was my idea so I gonna defend it, fak yea!
1. It prevents instand basebombing and locking allied planes, which take off later because of farther spawn points.
2. Axis can avoid it by turning left while taking off. Hell yes!
Its good to hear some other views on the matter. But like today axis still didnt have a flag after 14 minutes (I was axis and then I left for jeep bowl). And that is kind of boring. I dont think that the basebombing is a common issue tbh.
To make it clear, every flag needs at least one AA. The one between both north flags isnt a must, but leave that AA between the village and the defgun. Itd make being camped a bit less hopeless if Allies have only Village left.
Thats how it is right now so I guess its a fair compromise.
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