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That could work! Also waiting for Omaha.
edit. works quite good, but I'm not sure if mines were disabled. Anyway, the battleship is quite good idea, however it shouldn't spawn so close to the beach, could be a bit further but would be nice if it was possible to shoot from 2 positions without moving it (less chance somebody beaches it). And there should be always admins on omaha, so we could kick very 'untalented' gunners.
u would have to remove defguns then. And then... the ship?
. It's Omaha, not berlin. I don't really know what to do with this map, but perhaps some penalties for axis would be possible, like 1 grenade for their team. If not, perhaps no mines and expacks for everyone and additional jeeps, apcs, tank for allies? The point is to let allies pass axis first line more often.
I posted a nice reply here, but it didn't snow up ![]()
with TK ON admins could kick most annoying naders for tk. Now it looks like u have 1v1 with another medic on short distance and another enemy throws a grenade under u both.
Still don't understand.
You wan't 5 guys in tanks (and 3-4 in defguns and ship) to determine result of the game? Because I have no idea what the rest can do against those tanks. Or perhaps u think someone will take zookas and wait 3 minutes for an enemy tank to come (would look like teamplay on public server!)? As u still didn't explain how u see it playable, I think your suggestion is unacceptable.
Axis with 3-4 tanks, allies without nades and mines? What do u mean game would be more dynamic?
No. That's weird, but these are actual rules. I hate that sniper rule for example (that's the reason I'm about to stop flying, cause I don't want to keep jumping like some ADHD clown waiting for a plane, but I respect it. Same u should respect basecamp rule.
imo its a low action and the admin must be punished for his deal...
Well, what kind of punishment do u want for ursefl, Timmos? ![]()
you stand at waterline and fire the zook then switch to pistol and move forward to the swimming begins...
Are u talking just about firing without causing any damage?
. If so, it's not that complicated, many guys sometimes do that, and I don't know why u need water for this. Is it different than same thing with, lets say, no4?
U should know that. If u arent sure if all his shots caused damage, it could be a bug. U said he killed u, was it with his first shot? Or perhaps it was like in my video?
Hah, finally an interesting topic. If u remove his rights, I gonna be in the first half on the admin list ![]()
And ive never had even 100
. 97 happened once, as far as I can remember.
Today I and that Shadow were waiting for a tank on Stalingrad, suddenly he shot me, so I kicked him. He was like wtf, probably thought Id kicked him for the vehicle.
Btw. we were waiting in a wrong place. The tank respawned 10 meters away. ![]()
That gorilka who drove a tiger with a jeep's speed? ![]()
Ah, it reminds me of Apostles of Midway during Christmas time ![]()
If u remove commands kicks and ban without a reason, it is a bad idea. I would trust admins with using commands, but its really annoying if u have to type !bsfv1month .17 every time when a guy changes keyhashes.
Banning them 1 day does not help.
Perhaps I am naive, but I believe it helps.
Hell no, I hate half allied team being snipers on Omaha. Imagine what would happen if we increase its damage.
I heard tuia was playing just before the crash, perhaps thats the reason @@.
All commands don't work, even !nextmap.
Autokick doesn't work.
14.55, server down, can't rejoin
15.15 connected
Frenemy wrote:Please remove kickback right away, its the most awful setting in the entire game. Any experienced player would know this. Kickback does only one thing and thats punishing fair players.
Why punishing fair player? 15% is not much. On some ru Server the rate is on 100% or something, and this is very annoying.
Lets just test it. This is for the people who shoot on friendly planes for example and didnt know.
Agree 100%
I also prefer it on 100%. Just wait for all players to get used to it again. Now, when it was on 0%, many noobs were just shooting other teammates without any consequences. Same with manned vehicles, so u can't even get out for a moment without having ur tank/plane damaged.
Also makes me joyful that I gonna be able to kick those brainless nadespammers
.
If not 100%, I'd agree for every percentage higher than 30.
I'm talking about mumble voices. Not game sounds.
Well, I understood it like u hear ur mumble mates' voices from where their soldiers are in the game?
If so, do u also hear them louder when they are closer than others?
I have a question, do crashes disrupt mapcycle? I had this situation today. Was Gazala, next was Guadalcanal, typed !nextmap and I saw Aberdeen. Guadalcanal crashed after a minute and it (Guadalcanal) restarted. And the next map was Omaha (where's my Aberdeen?)
and again Gazala after that.
AA, spam alert, I gonna check this topic in a few hours then, see u ![]()
U could say the same of Berlin, when all the best players are in the axis team and allies have no views to get out.
3x gazala in 1 hour is an abusive behaviour and i never did that or never saw someone who did.
I don't say somebody switched to gazala 3 times, but switching to any map disrupts the mapcycle.
Ive done it when requested because some running map had been played, for example 2 rounds before.
That's what I'm talking about, u had probably played that map 2 rounds before because somebody also changed the map.
i dont want a admin discussion online
A section for admins would be appreciated ![]()
Can admins switch the maps as they want? I only runnext after the crash, but some admins change maps as they like. They just use commands !setnext, which makes nonsense situations, like 3x gazala in 1 hour.
And today (just 5-10 mins ago) one admin ran next map just after 10 mins of gameplay, it was aberdeen, and he said he don't want to wait for a tank, because allied had an advantage.
It must be made clear: allowed or not?