#1 BF1942 Discussion » Request to update the BF42PLUS sticky to the BF42++ updated release. » 2026-08-15 14:04:08

FlameHaze
Replies: 0

I'm a huge fan of BF42plus tool and benefit from uuuz work not just with as player with this tool, but also from his work on the server.  Opening the door for many of the improvements in the game we enjoy today.

However BF42plus is not safe to use and while IMHO Casqade is every bit the talent uuuz is, he invested 5 months rewriting the tool to make it safe, run without Admin Rights and lots of other improvements.

This is where release is being hosted for now but I feel it's best not to wait for the project to wrap up.
https://www.moddb.com/games/battlefield … s-v2-0-rc6

This is the GitHub project page:
https://github.com/Casqade/bf42plusplus

#2 Re: BF1942 Events » 2v2 Infantry League Community Interest [REGISTRATION OPEN] » 2026-08-10 10:41:05

League season is a GO!
I'm pleased to announce that a new team has signed up for the League reaching the minimum team goal to proceed with the competition.

Current TEAMS Registered for the League:
[PHX]
=VOLPI=
-=[HELLO]=-
And we welcome [SHiVA]

3 individual warriors are participating as in the League events as well.
Enough to form a 5th team TBD.

As promised I will now work and complete the League competition portal for this season.

GAME ON FRIENDS.

#3 Re: BF1942 Events » 2v2 Infantry League Community Interest [REGISTRATION OPEN] » 2026-08-03 11:45:25

Teams Update.

[TLB] has decided to represent [PHX] instead.
-=[HELLO]=- has announced their participation with Lt Shaun currently recruiting players for his Team.

Current Teams
[PHX]
=VOLPI=
-=[HELLO]=-

3 Indivual fighters have also joined, but haven't yet joined or formed a Team of their OWN.

We might be advancing to the next stage in a week or so, if things continue to move on schedule.
Don't miss your chance to sign up, more participants certainly make the league better.

#4 Re: BF1942 Events » 2v2 Infantry League Community Interest [REGISTRATION OPEN] » 2026-08-02 19:09:01

Black Mamba wrote:

Any new teams?

No new commitments, but a new team has indicated interest:
"Hey yeah I’ll try and get a partner sounds fun"

As I mentioned I won't be recruiting, if there's interest in competing I will be happy to host it.
I will update the thread if / when we have new teams actually registered and commited.

Are you interested in competing? Would you like to sign up?

#5 Re: BF1942 Discussion » Help with improving tank skills » 2026-07-27 08:06:24

Sunshine wrote:

I've always been curious... if you play on a laptop with a touch screen... can you just tap the screen to fire?

The only one I know where you destroy targets you poke:

https://www.youtube.com/watch?v=H9fwmG-oue8

LOL.

Did you want to not bother with aim and noise.  Just finger your enemies?

#6 Re: BF1942 Events » 2v2 Infantry League Community Interest [REGISTRATION OPEN] » 2026-07-26 06:36:24

Thank you.  We appreciate the sentiment.

SilverBullet is a community that decided to host a League not a traditional League community that focuses purely on competition.
Several new players that were introduced to League style matches for the first time at the MAD MAX special event approached asking whether we still compete, expressing interest.

Thus we made this post.  We won't try to organize a League in the "If you build it they will come" approach.  We will organize a league if and only if we have teams committed.

Thus there is no deadline here, and we have nothing on the line.  If it happens it happens.

#7 BF1942 Events » 2v2 Infantry League Community Interest [REGISTRATION OPEN] » 2026-07-25 04:56:15

FlameHaze
Replies: 6

Greetings Fellow Fighters,

Silver Bullet league is seeking Players that aren't afraid to put themselves to a test.  Those that seek to reach the next level of gameplay excellence and then proove it!

Our community seeks to have fun, and our most excellent warriors seek to elevate everyone's game play during practice / skirmishes.
Regardless of your skill, you will become much better than you were coming in.

We welcome both Teams and individual warriors looking to join a team. 

Currently we are looking to see if there's sufficient community interest for such an event. 
To host the tournament we require 4 teams minimum.  If we get 4 teams, we'll publish the tournament page and start scheduling matches.

This is a previous tournament of ours that lists the format / rules of the competition and other details. 
https://bfstats.io/t/7/rules

The matches are fought on TL infantry maps specifically designed for 2v2 / 3v3 Infantry ladder competition.
Example: https://www.youtube.com/watch?v=PBeXOlW_cMM


TEAMS REGISTERED:
[TLB]
=VOLPI=

You can find me on Simple Discord as [TLB]FlameHaze.  Look forward to hearing from you.

#8 Re: BF1942 Events » 2v2 Conquest Tank League [REGISTRATION CLOSED] » 2025-10-04 18:56:45

1. Your team name + tag
Tentatively (not final  yet)  The Lazy Bastards [TLB]

2. Your team members
LuccaWulf
FlameHaze

3. The Discord IDs of each member of your team
You can look it up smile

4. Whether you and your team members read the rules and acknowledge them
Confirmed.

Per your request for suggestions. 
1. Multiple Rounds on a map is a bad idea and I personally never saw a ladder do this before.  Maps favor some skills over others, ending up on a map that favors your opponents is fine if the next one doesn't or favors you.  It's like a new battle with different considerations, but 2 rounds on the same map is very demoralizing to the losing team of round 1.  (I know from personal experience).  When the one Ladder we won we faced our rivals on 2 maps without planes!!!

2. Normally one round on 3 maps, you play the first 2 maps and 3rd one is used as a tie breaker if teams are 1-1.  The specific maps are revealed to the teams 1 week prior to the match.

3. One teams get to pick first and third round map, other team gets home field advantage by having round one / three played on their server. 

Well that's how it was done back in the day, let me know if you like these ideas.

Looking forward to it.

#9 Technical Help » Client Thread Issues at Map Change, new THREAD malfunction » 2025-07-26 19:07:42

FlameHaze
Replies: 0

The game client is not properly executing Map-Change procedure.
Resulting in multiple gameplay issue with game after Map-Change.

A map change results in the game process (thread) closing and initiating an new thread to reconnect back to the server for new map.
Sometimes this process is successful, but sometimes the original Thread either doesn't terminate on time or doesn't terminate gracefully and release it's system / game resources.
Thus the new Thread appears to not be able to link to all the required resources properly.
Example:
Thread-duplicated.jpg

Perhaps some of the resources that require exclusive access have an issue. Resulting in multiple issues with the game.

The most visible issue being ping, BF1942.exe internal O/S communication to tcpip.sys has around a 30 ms delay, thus 10 ms ping becomes 30-40.
Process Explorer indicates two active game Threads but Process monitor reports process exit prior to new Thread creation. 

Processinfo.jpg

This results in multiple issues with the game.  The most visible issue being ping, BF1942.exe internal O/S communication to tcpip.sys has 40 ms delay, thus 70-80 ms ping becomes 110-120.

Any suggestion is greatly appreaciated. 

Could this BFPLUS enhancement be causing this?  (https://github.com/uuuzbf/bf42plus)
"Speed up reconnecting to servers on map change"


Please help.

Regards,
Flame

#10 Re: BF1942 Discussion » Battlefield 1942 Plus » 2025-04-30 16:03:27

Black Mamba wrote:

I don’t think uuuzz is still active.

Is BF1942 Plus still recommended for Client install?
Can I roll back to previous version or is it better to reinstall Vanilla and patch?

Thanks
Flame

#11 Re: BF1942 Discussion » Battlefield 1942 Plus » 2025-04-30 11:02:17

I used Moon for testing as it's local to me and thus 10ms to 30ms is obvious and easy to detect.

Good PING:

INGAME10ping.jpg


GOOD Connection NetGraph:

10ping-Netgraph.jpg


High PING:

INGAME30ping.jpg


HIGH PING Connection NetGraph:

30ping-Net-Graph.jpg


I ran a high rate ICMP with payload for 20 minutes.  It's very consistent.
9 ms min / 11 ms average / 16 ms max.

#12 Re: BF1942 Discussion » Battlefield 1942 Plus » 2025-04-30 07:19:31

uuuz I need help with a strange issue I've been experiencing since 1.34. Upgrade was released.

The presumably fixed ping in scoreboard all of a sudden jumped up from 10-12ms to 30ms.  The NetGraph tools and TCPdump of the UDP stream indicate that jitter increased significantly affecting hit detection and ability to lead moving targets etc.

However this issue is not network related.  As part of the troubleshooting I setup a fresh game install on a different PC and joining the same server one PC plays good, while another experiences the issue.  From console ICMP to the server RTT is always good regardless of game state.

The ping does not change for the duration of the round, once joined it is consistent 10 or 30.  It changes only on map change at the end of the round.  At this time a new UDP session is created, thus perhaps the negotiation of the session causes a problem.

I can post the data I collected and I have a TCPdump where I joined a round a minute before end and had a good ping, but next map the issue occured.  I'll post other data I collected.  UDP packets don't really provide latency information and I am not familiar with the Server - Client communication to troubleshoot on my own.

Hope you can help.

#13 Re: Technical Help » Joysticks and AutoHotkey Automation » 2025-03-18 06:10:48

I have an additional joystick automation script.  It's using joy2key but feel free to add it to your autohotkey config.

Enable POV directional switch on the joystick to look left/right and above you, like modern games.

Pointing the switch in one of the 4 directions (Left / Right / Up / Down), will execute 2 actions in sequence.
1. Press and hold mouse look trigger. (Until you release the POV switch)
2. Move the mouse cursor in the corresponding direction. 
*Be advised that mouse look disables all other controls. Thus use it to take a quick look, find your prey then release to engage.

To use it as is, go to oldversion website and download the old good joy2key version (3.7.4) is what I use.
Create a new profile, then go to joy2key folder and edit the .cfg file you just made to paste in these settings to your POV buttons.

[Joystick 1]
......
POV1-1=2,   0,-100,   0, 0, 1, 0,  0
POV1-2=2, 100,   0,   0, 0, 1, 0,  0
POV1-3=2,   0, 100,   0, 0, 1, 0,  0
POV1-4=2,-100,   0,   0, 0, 1, 0,  0

*My mouse look toggle button in game is set to middle mouse click.  Either update the game or update the first button in joy2key.

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