#1 2016-05-08 22:33:35

bud
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sair vs zero and spitfire

Still a bit rusty smile This time i had the pleasure to fight [WW] Punk (yellow Claw).
.
https://www.youtube.com/watch?v=ec1DWtC9h2g
.
https://www.youtube.com/watch?v=eTxaZ6WKbks

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#2 2016-05-09 01:03:01

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Re: sair vs zero and spitfire

...

If i shot on a corsair in battle, my bullet's don't hit, except it makes a turn.

...

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#3 2016-05-09 07:54:07

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Re: sair vs zero and spitfire

Interesting how in the real world a Corsair could out turn, out climb, & out roll the stang(like I told you flick).....it could take more damage and still fly...with later versions being as fast or faster, and more heavily armed than the Mustang.  Yet in the game...it seems the stang is the better plane.  Why they got rid of the Corsairs 6 fifty caliber MG's is beyond me....I think they would make short work of most foes if armed that way...and ground targets...time to rake the leaves.

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#4 2016-05-09 08:10:12

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Re: sair vs zero and spitfire

...

Here you see some datas about WW2 Planes

http://team-simple.org/forum/viewtopic. … 228#p89228

...

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#5 2016-05-09 10:32:05

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Re: sair vs zero and spitfire

If you wish, we can practice df's, I'm interested. Because Viita kicks my ass all the time and it becomes boring big_smile

I can send you my GSC in PM.

P.S. Nice try with that 3rd person view kill at 2:32 big_smile tongue

Last edited by Serebro (2016-05-09 10:33:22)

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#6 2016-05-09 13:11:30

bud
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Re: sair vs zero and spitfire

I just take a sneak peak join now and then, to be honest im not even very good at flying, this guy had over 300 ping and was lagging (i thought it was 31 first).

Dunno why but seems they butchered the Corsair in bf42, its "back heavy" like the weight center is totally wrong. You must have a good internet connection or else its like flying a bathtub.

Some more clips
.
https://www.youtube.com/watch?v=bIQF7o_h-ps
.
https://www.youtube.com/watch?v=t8PRfvCO6vw
.
https://www.youtube.com/watch?v=LhjHACfBLZw
.
https://www.youtube.com/watch?v=BUc6HAOG0KU

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#7 2016-05-09 19:19:44

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Re: sair vs zero and spitfire

I really like how you can get it to completely depart from controlled flight in '42. The rest of the planes are much more so on rails. I realize the flight model is designed to be fun and easy to learn, but I still think it'd be neat if they incorporated stalls in turns. It'd make turning fights a lot less boring.

And of course it'd be super cool if instead of using the hat to choose chase/follow/etc, if you could actually look around properly while flying the plane, including behind you. A huge chunk of dogfighting skill in '42 is learning to use the cameras, and at a more advanced level, learning to tell where another's pilots cameras can be looking.

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#8 2016-05-09 19:40:17

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Re: sair vs zero and spitfire

In the first vid i stalled out at around 2:55

I really dont have much clue of where i have my ass in the "3D" perspective when i fly or where the enemy should end up in that 3D in comparasion to speed and angles and all such things. Its why i always try to get a camera angle where i can see the enemy, mostly so i can avoid him until (hopefully) he makes a mistake like flying into my aim smile

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#9 2016-05-09 20:14:58

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Re: sair vs zero and spitfire

As far as the '42 departing from controlled flight, I mean something like this:

https://www.youtube.com/watch?v=z8JuUUvRc-I

The type of stall I'm referring to is not possible in '42. Really the one type of stall possible in '42 is similar to a train not being able to make it up a hill. I'm referring to what is commonly called a power on stall and it would cause players to throw their joystick or mouse out the window. Basically as you get your turn tighter and tighter, your angle of attack goes past what the wing can do. Even though you are going really fast with full power, you will stall. It's frustrating as heck when you are in an aggressive turn, the plane flips over and you basically fall out of the turn. The worst part is that naive attempts to fix it will only make it worse, much worse.

It has a fairly straightforward equivalent in a driving game. It'd be as if on turns you could put the wheel full over and never spin out of the turn.

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#10 2016-05-09 20:21:17

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Re: sair vs zero and spitfire

...

where you dudes dogfight?

...

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#11 2016-05-09 22:38:22

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Re: sair vs zero and spitfire

Russ wrote:

As far as the '42 departing from controlled flight, I mean something like this

I  see, but in that specifik vid it seems something is more wonky than usual, like i mentioned before bad connection (engine powerloss) or possible some modding gone wrong?!

There is also is some tricky things with the physics when they programmed the game, many things is like inverted so if you for example raise the mass of a ship or whatever it it doesnt get slower (like in heavier) but the exact opposite, and most surreal, the faster you fly the faster you can turn, like 180 degree on a daim. I tried a realistic plane simulator and it was not at all like in bf42.


https://youtu.be/HMMgFM_g3UM

Last edited by bud (2016-05-09 22:40:00)

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#12 2016-05-09 22:46:28

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Re: sair vs zero and spitfire

Arkos wrote:

...

where you dudes dogfight?

...

Its Battle of Midway server, it has many different planes, the bombers and torp planes is "noob" adjusted so they are more sturdy than usual.

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#13 2016-05-10 00:34:01

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Re: sair vs zero and spitfire

bud wrote:
Russ wrote:

As far as the '42 departing from controlled flight, I mean something like this

I  see, but in that specifik vid it seems something is more wonky than usual, like i mentioned before bad connection (engine powerloss) or possible some modding gone wrong?!

Nope, it's stock on the simple USA server at full engine power. The corsair rudder is overpowered in real life and even more so in bf1942. You can get yourself into some really wonky maneuvers by overworking the rudder on the corsair. The other planes in '42 can also fly sideways, it just takes a lot more work to get it to happen:

https://www.youtube.com/watch?v=l4Iv4kJNU-s

There is also is some tricky things with the physics when they programmed the game, many things is like inverted so if you for example raise the mass of a ship or whatever it it doesnt get slower (like in heavier) but the exact opposite, and most surreal, the faster you fly the faster you can turn, like 180 degree on a daim. I tried a realistic plane simulator and it was not at all like in bf42.

The mustang in '42 is a great example of turning on a dime when at high speed, damn.

Planes have a cornering speed for a given altitude and load out at which they can turn at the fastest sustained rate. So you do have to be going decently fast to hit your cornering speed, but as you've experienced going faster than that speed makes it take longer to turn. You can turn at a faster rate, but you bleed off speed and your turn rate starts to drop.

I'll leave you with this one:

https://www.youtube.com/watch?v=LTK8DER887g

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#14 2016-05-10 02:25:55

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Re: sair vs zero and spitfire

...

Nice!

...

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#15 2016-05-10 14:30:04

bud
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Re: sair vs zero and spitfire

Russ wrote:

Nope, it's stock on the simple USA server at full engine power.

I dont suppose your using wireless controls, have seen guys with wireless keyboards and its painful to watch. USB also is a form of serial chain with different prioritys ending in one single IRQ, but that doesnt seem to be a real problem novadays. Hardcore is those old soundcards with a dedicated gameport with its own IRQ configurable with jumpers smile

Anyway there is also a combination of server fps, combined with amount of players and amount of mods, its does have a impact and it is most noticable with planes.

Russ wrote:

The corsair rudder is overpowered in real life and even more so in bf1942. You can get yourself into some really wonky maneuvers by overworking the rudder on the corsair. The other planes in '42 can also fly sideways, it just takes a lot more work to get it to happen:

https://www.youtube.com/watch?v=l4Iv4kJNU-s

I fly with mouse so i cant get enough precision to fly like that smile  but i still think there is something more in play but just the rudder settings http://bfmods.com/viewtopic.php?f=6&t=1964#p13541

The mustang in '42 is a great example of turning on a dime when at high speed, damn.

Planes have a cornering speed for a given altitude and load out at which they can turn at the fastest sustained rate. So you do have to be going decently fast to hit your cornering speed, but as you've experienced going faster than that speed makes it take longer to turn. You can turn at a faster rate, but you bleed off speed and your turn rate starts to drop.

I'll leave you with this one:

https://www.youtube.com/watch?v=LTK8DER887g

Yes, yes and yes! This is why i refuse to use the mustang in my servers. Sure you loose speed but in 90% that doesnt matter because then the other plane is doomed anyway.

The Stang is simply to good, it must be some balance. When i play against a good pilot and its really hard, if i then grab the Mustang it goes from hard to stupidly easy.

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#16 2016-05-10 18:15:34

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Re: sair vs zero and spitfire

bud wrote:

I dont suppose your using wireless controls, have seen guys with wireless keyboards and its painful to watch. USB also is a form of serial chain with different prioritys ending in one single IRQ, but that doesnt seem to be a real problem novadays. Hardcore is those old soundcards with a dedicated gameport with its own IRQ configurable with jumpers smile

Anyway there is also a combination of server fps, combined with amount of players and amount of mods, its does have a impact and it is most noticable with planes.

I play with a T-160000M: http://www.amazon.com/Hercules-2960706- … 0M-Flight/

My FPS is running at what could be described as "full" and my connection could best be measured using microseconds. I assure you, the inputs are quite intentional. I can get the corsair to go sideways pretty much anytime, even locally.

bud wrote:

The Stang is simply to good, it must be some balance. When i play against a good pilot and its really hard, if i then grab the Mustang it goes from hard to stupidly easy.

The stang is actually quite decently matched against the 109 as it is placed in many maps. At least if the 109 pilot is smart. If you are a 109 and get into a fight with a mustang with insufficient airspeed, you will have a bad time. If you get into a fight with a mustang that is higher than you, you will have a bad time. If you manage your energy and boom and zoom effectively, the mustang will lose every time. Basically if you don't get them on your initial attack, don't lose energy and get into a turning fight, climb out and come back after regaining full energy. The ability for the 109 to outclimb the mustang is just as impressive as the mustangs turning ability.

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#17 2016-05-10 23:29:09

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Re: sair vs zero and spitfire

The 109 for me feels like a flying a piece of brick, it can hardly turn or do any quick movements. yes the only advantage it has is that it climbs better/stronger then any other plane. All i can do when i fly it is to try to stay high and hope the other pilot makes a mistake.

With fps i meant the servers fps, theres no real documentation about it for the Refractor Engine but think tickrate

Games may limit the number of times per second that updates are sent to a particular client, and/or are sent about particular objects in the game's world. Because of limitations in the amount of bandwidth available, and the CPU time that's taken by network communication

more here https://en.wikipedia.org/wiki/Netcode 

microseconds sounds impressive, (atleast to simple france server) but in reality the routing is even more important, i have had long discussions with "networks specialists" and but they simply dont get it because they dont play fastpace fps games.

Look at this shit, it all started when my ISP Telia started there internet tv drive, i dont think my stupid udp packets had much prio in there eyes.
simple_trace_old_ISP.jpg

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#18 2016-05-11 21:56:22

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Re: sair vs zero and spitfire

bud wrote:
Arkos wrote:

...

where you dudes dogfight?

...

Its Battle of Midway server, it has many different planes, the bombers and torp planes is "noob" adjusted so they are more sturdy than usual.

...

IP? 46.59.21.137?

...

Last edited by Arkos (2016-05-11 21:59:58)

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#19 2016-05-11 23:14:57

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Re: sair vs zero and spitfire

Yeah 46.59.21.137:14567 modified so no keyhash showing, just come and visit our relaxing spa and refreshment center, free softdrinks and the endings always happy.

b_560_95_1.png

Last edited by bud (2016-05-11 23:24:44)

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#20 2016-05-11 23:42:47

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Re: sair vs zero and spitfire

...

I visited allready the 602 Pub at airfield, but the only what i can say, ... they make horrible coffee there.

602-airfield.jpg

...

Last edited by Arkos (2016-05-11 23:47:41)

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#21 2016-05-12 00:15:16

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Re: sair vs zero and spitfire

Maybe they do...but I will pay you $300 for that neon sign if you rip it off. tongue

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#22 2016-05-12 10:58:41

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Re: sair vs zero and spitfire

...

Sorry, but a neon sign like dis cost around ... 2500$ at least, but i bet ~3500$, but if i'm right, they denied to sell it anyway. This thing has a big meaning to them. If i'm right, this pub, but specially the neon is a big deal for insiders.

...

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