#1 2014-02-05 21:44:27

nämeless
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Omaha Beach: bad modding experiment

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#2 2014-02-05 21:50:27

Vojislav
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Re: Omaha Beach: bad modding experiment

nämeless wrote:

It's impossible to capture the beach flag now. We have lost at least 3 ships but all these suicide boat attacks were useless.
http://www.picshare.ru/uploads/140205/3Q4t6a4805.jpg

Looks like driver is very happy

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#3 2014-02-05 22:46:19

nämeless
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Re: Omaha Beach: bad modding experiment

Yes, nowhere to drive because Axis everywhere. When they see a boat, they start to throw grenades and shoot together. smile

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#4 2014-02-05 23:38:13

Frank(Ger)
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Re: Omaha Beach: bad modding experiment

Has the map been modded a short time ago?
As far as i know it depends on
- how many axis decide to fight on the beach
- what the captain does to prevent that and to keep the ship alive
- what deffguns and snipers do

At Moongamers they have a rule that the axis have to retreat from beach when tickets are even.

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#5 2014-02-06 00:12:43

DrOnzzER
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Re: Omaha Beach: bad modding experiment

it depend on ship...
ship can clear the beach..
if it has good captain

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#6 2014-02-06 04:56:41

HoOK
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Re: Omaha Beach: bad modding experiment

what about make death bubble on beach?
Or make axis tanks( even apc) spawn after usa take the flag?
@nameless: third photo ( inside boat)
Its like real omaha action !

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#7 2014-02-07 00:16:24

CaptainCrotch
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Re: Omaha Beach: bad modding experiment

Not sure what the mod had done exactly but the ship was useless (it was beached in the middle of nowhere).

Put in back is my suggestion big_smile

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#8 2014-02-07 01:02:05

tuia
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Re: Omaha Beach: bad modding experiment

Ok, now it's a bit more difficult to hold beach flag, axis players could hide inside several wrecked boats.

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#9 2014-02-08 21:09:10

DC
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Re: Omaha Beach: bad modding experiment

Thats bullshit.sry...

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