#1 2018-09-16 01:57:00

bud
puppet
Reputation: 826
Registered: 2012-07-07
Posts: 2,765
Website
Windows 7 Firefox 62.0

simple map mod thread

Just an idea for a small bf42 improvement.  I use bocage-coop as testing ground, file here for test or building. http://bfo.pm/simple_maps/

Everyone is welcome to contribute with ideas and/or testing out own stuff.
-
https://youtu.be/5gc3x_iz7CY
-
PS its the bots driving smile


b_350_20_692108_381007_FFFFFF_000000.png

Offline

    +6   Add Reputation to this user  Remove Reputation from this user

#2 2018-09-16 13:38:19

Kobra
Member
Germany
Reputation: 136
Registered: 2012-12-01
Posts: 810
Windows 8.1 Chrome 69.0

Re: simple map mod thread

It's cool! Is that all possible to mod serverside so noone has to dl something? I know from other mods that jeeps had guns modded to it for example.

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

#3 2018-09-17 01:13:11

Snake Eyes
Player
Brazil
Reputation: 19
Location: Lisbon
Registered: 2018-07-08
Posts: 30
iOS Safari 10.0

Re: simple map mod thread

Very good!
I would like to see this at the SiMPLE server maps smile

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

#4 2018-09-17 03:46:17

iCQ
Player
Saint Martin
Reputation: 127
Location: TAIWAN Tai Pei 101
Registered: 2017-07-31
Posts: 578
Website
Windows 7 Vivaldi 1.96

Re: simple map mod thread

BUD!!!!!!! COOOOOOL.... oh the extra seat in jeep...  i NEED THAT SOO MUCH (i as in: OUR TEAM...)

Finally someone who makes a MOD that is not completely change the dynamics of a map... ooooooh boy... NEAT... can or will this put in to work in SIMPLE?

(i know tuai is mega busy, u guys should give him some room actually hahahaha...)

And yeah good question Kobra... its all server side RIGHT?

Last edited by iCQ (2018-09-17 03:47:50)

Offline

    0   Add Reputation to this user  Remove Reputation from this user

#5 2018-09-17 23:09:55

bud
puppet
Reputation: 826
Registered: 2012-07-07
Posts: 2,765
Website
Windows 7 Firefox 62.0

Re: simple map mod thread

Its for building a "simple-map" (or maps), and yes i think small things like this can go a long way for improving gameplay.

Here is an idea, try to make a moving controlpoint, maybe on a train or something like that.

I could try make this work serverside, not sure its possible tho.

Last edited by bud (2018-09-17 23:12:31)


b_350_20_692108_381007_FFFFFF_000000.png

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

#6 2018-09-17 23:45:08

Black Mamba
Mod guy
Canada
Reputation: 481
Registered: 2012-12-01
Posts: 2,037
iOS Safari 11.0

Re: simple map mod thread

bud wrote:

Its for building a "simple-map" (or maps), and yes i think small things like this can go a long way for improving gameplay.

Here is an idea, try to make a moving controlpoint, maybe on a train or something like that.

I could try make this work serverside, not sure its possible tho.

A moving CP is possible if it’s attached to something that’s not a PCO or can’t be destroyed. Otherwise it will result in a CTD once the object it’s attached to is destroyed. Maybe a static object with an addtemplated car engine?


BF1942 MINI LEAGUE
m1buaRV.png

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

#7 2018-09-18 01:16:03

Jim2102
Player
United States
Reputation: 81
Location: USA
Registered: 2015-12-15
Posts: 152
Website
Windows 10 Chrome 69.0

Re: simple map mod thread

I remember a few people over at bfmods were talking about adding a CP to the trains (from FHSW for example), but Mamba is right, it will result in a CTD if the train is destroyed. An idea is to make the train undestroyable, but that also becomes a problem because when the round ends, it makes all the PCO/vehicles in the map disappear. I like the idea of a static object with a vehicle engine though

Last edited by Jim2102 (2018-09-18 01:16:24)


kartoshka fri

Offline

    +2   Add Reputation to this user  Remove Reputation from this user

#8 2018-09-18 21:18:03

bud
puppet
Reputation: 826
Registered: 2012-07-07
Posts: 2,765
Website
Windows 7 Firefox 62.0

Re: simple map mod thread

(PCO = Player Controlled Object)

I will try connecting to objects from existing maps, if it works we dont have to place every objects in each map, but just linking everything to a "resource map"


b_350_20_692108_381007_FFFFFF_000000.png

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

#9 2018-09-19 07:11:34

iCQ
Player
Saint Martin
Reputation: 127
Location: TAIWAN Tai Pei 101
Registered: 2017-07-31
Posts: 578
Website
Windows 7 Vivaldi 1.96

Re: simple map mod thread

I have plenty ideas... not so much time... and the tools are not installed. I did some modding for BF1942 long long time ago....

I would say make the WAKE myth become true. Does anyone know about the little island in the middle of the wake island?

wake_island.png

Its been said that in the middle of the water body there was a small "knive island". They called it "knive island" because soldiers who had to be disciplined were send there for a day to cut potato's for the kitchen.

How about we add that island back with some cool SiMPLE greeting textures in there and we use it for knive fights? If u want to put a spawn there i say make it an ALLIED spawn... it will balance wake a bit also since USUALLY axis wins on this map because they have a sea base that is sometimes hard to take down (carrier).

Last edited by iCQ (2018-09-19 07:12:02)

Offline

    0   Add Reputation to this user  Remove Reputation from this user

#10 2018-09-19 07:18:15

iCQ
Player
Saint Martin
Reputation: 127
Location: TAIWAN Tai Pei 101
Registered: 2017-07-31
Posts: 578
Website
Windows 7 Vivaldi 1.96

Re: simple map mod thread

They never found the potato's and the little Island though... its still a myth. I think it was right about here:

wake_island.png

I used google maps and some SOHO satellite imagery to try to find the KNIVE ISLAND... and this is my best guess on where it was many years ago.

Anyway did anyone ever hear the story about the dutch ghost sniper who made many kills close to Arnhem bridge? (market garden map)...

Apparently this sniper had NO RANK nor he served any particular army. Very creepy story! Some women who lived in Arnhem claim to have seen him after they heard loud bangs from a sniper rifle. They say he looked like a ghost and had a long beard.

Last edited by iCQ (2018-09-19 07:22:39)

Offline

    0   Add Reputation to this user  Remove Reputation from this user

#11 2018-09-26 20:25:03

iCQ
Player
Saint Martin
Reputation: 127
Location: TAIWAN Tai Pei 101
Registered: 2017-07-31
Posts: 578
Website
Linux Vivaldi 2.0

Re: simple map mod thread

We did find a lot of knives in the beach sand at spot nr 2

th.jpg

I believe the KNIVE ISLAND must have been about around spot number 1

On satellite photos there is nothing to see...

But on this arial photo you can clearly see that something is higher up in the water at that location.

So if you ask me, that must have been the infamous disciplinary "cut patato's till u drop" island.

Last edited by iCQ (2018-09-26 20:27:45)

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

#12 2018-09-26 20:28:05

Jim2102
Player
United States
Reputation: 81
Location: USA
Registered: 2015-12-15
Posts: 152
Website
Android Chrome 69.0

Re: simple map mod thread

Nice pic, looks awesome from above

Last edited by Jim2102 (2018-09-26 20:29:07)


kartoshka fri

Offline

    +1   Add Reputation to this user  Remove Reputation from this user

Board footer