#31 2016-10-02 01:12:14

Black Mamba
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Re: Strasbourg

Jim2102 wrote:

Just wondering, when will the map be released?

Hmm. I would say around December, with school I have no time to dedicate to this project.

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#32 2016-10-02 02:09:14

Melfius I
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Re: Strasbourg

good

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#33 2016-10-16 11:17:49

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Re: Strasbourg

I might be able to release a "test" version of the map to the public and BF-League communities before December (20% chance). Ground textures will still need to be painted but that is just an aesthetic issue.

The finished map should be released by the end of 2016. It confirm that it will have SP support. There will be multiple versions of the map: one for the BF-League, with 4 flags and a limited amount of vehicles, and another version for public game play, with more vehicles, the train and 6 flags.

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#34 2016-10-17 02:00:22

Melfius I
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Re: Strasbourg

Awesome! smile

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#35 2016-10-22 12:37:44

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Re: Strasbourg

Coco wrote:

Bravo and good luck with all that remains to be done.

You could add a funny nod:
Strasbourg is a french town close to the German border. Annexed by them in 1870 > by the French in 1918 > by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya the soldiers take the oath of Kufra «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral». It's a well know event in France. On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral. So you should move one of the flags to the top of the bell tower smile

Btw, as for Paris, the french HC urged the Allies about leaving them alone to take the city.

I will make a Road to Rome conversion of the map to have the French army. I like that idea.

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#36 2016-10-22 17:59:42

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Re: Strasbourg

in the first page, ive already posted that about rtr. But this map is awesome and i love the idea of the flag on top of the bell tower. If you make it rtr compatible, it would be cool to have the sturmgeschutz 3, the m3 grant, and te pak 40s.

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#37 2016-10-24 08:19:53

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Re: Strasbourg

Current map progress:

8rV2AxH.jpg

Axis side of the city is almost complete.

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#38 2016-10-24 20:56:46

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Re: Strasbourg

Awesome!

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#39 2016-11-29 02:46:03

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Re: Strasbourg

Melfius I wrote:

in the first page, ive already posted that about rtr. But this map is awesome and i love the idea of the flag on top of the bell tower. If you make it rtr compatible, it would be cool to have the sturmgeschutz 3, the m3 grant, and te pak 40s.

The RTR conversion will be done shortly. It just sucks the French dont have their own planes in that expansion. I would need a few Dewoitine fighters and some Somua tanks... oh well. Btw the map already has the Pak40s.

Last edited by Black Mamba (2016-11-29 02:46:25)

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#40 2016-12-04 04:42:32

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Re: Strasbourg

Guys, I have finally released a Beta version of the map for testing. You may download the map here: https://www.mediafire.com/?5d963cscibvv1bd

More details from the Readme file:

|==========|
|STRASBOURG|
|==========|
v0.75
------------
A map by {SoH} -=Diamondback=-

Thank you for downloading the map!

Context: "Strasbourg is a french town close to the German border. Annexed by them in 1870, then by the French in 1918 and then again by the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against Italian in Libya, the soldiers took the oath of Kufra: «Swear not to lay down arms until our colors, our beautiful colors, float on the Strasbourg Cathedral».
On 23 November 1944, Leclerc and the French 2nd Armoured Division liberated Strasbourg and raised the french flag over the Cathedral."

Overview of the map:

Strasbourg is a custom map for the game Battlefield 1942. It mimics the city of Strasbourg, located in northeastern France. Although not a 1:1 replica of the city, I tried to make a map
which was realistic as much as possible. Not FH realistic, but somewhere close to it. The map pins the Americans against the Germans in the vanilla version.
The RTR version will see the French Army against the Wermacht.

The map has 6 capturable bases in addition to two mains, 4 of which are neutral at map start. Two Control Points (CPs) in the city area (Strasbourg_Cathedral and Hotel) are owned by the Americans and the Germans respectively.
Flag names, from west to east, are Water_Tank, West_Bridge, Strasbourg_Cathedral, Hotel, East_Bridge and Eastern_Outpost.
Four of the six flags are located in the city and this is where most of the fighting takes place. It is a perfect environment for tanks and infantry oriented actions.

The map is a standard Conquest map which means you need at least 4 flags to inflict ticket bleed on the enemy. All CPs have the same Area Value of 25.

Crossing the map from west to east, a railroad divides the map in two areas which are pretty much equal in surface area. The West_Bridge flag spawns a controllable
locomotive which can be controlled like any vehicle in the game. It can be coupled with some train wagons which have their own weapons attached, such as machine guns and a rocket launcher.
The train is a useful tactical component of the map because it can be used to go from one flag to the other, carry troops and most importantly kill enemy infantry, plane and armored units.

In addition to these custom vehicles, there are a dozen of custom meshes that have been added to the map from various mods (XPack1, BG42, XPack2) and some meshes have been made specifically for the map
itself, such as the retainer walls for the railroad and the Strasbourg Cathedral.

Vehicle and weapon spawns:

The Allied main spawns the following vehicles:
1x B17
2x Mustangs
2x Shermans
1x M10
2x Jeeps
1x M3A1 Halftrack
2x Stationary Browning
1x AA Allies

The Axis main spawns the following vehicles:
1x Ju88A
2x BF109s
2x PanzerIVs
1x Tiger
2x Kubelwagens
1x Hanomag
2x Stationary MG42
1x Flak38

The Hotel flag spawns:
1x Sherman/PanzerIV
1x Pak40 stationary artillery (when under Axis control)

The Strasbourg_Cathedral flag spawns:
1x Panzer IV/Sherman
1x Pak40 (when under Allied control)

The East_Bridge flag spawns:
2x AA_Allies/Flak38s (on the rooftop of a building)
1x Controllable Locomotive
4x Controllable train wagons

The West_Bridge flag spawns:
No vehicles

The Water_Tank flag spawns:
1x Wespe/Priest
1x Stationary MG42 (only for Axis)
1x Kubelwagen/Jeep

The Eastern_Outpost flag spawns:
1x Priest/Wespe
1x Stationary Browning
1x Jeep/Kubelwagen


I will let you discover the rest of the map by yourself. It is still in development at this stage and this is just a Beta version of the map to see how it plays. All the static objects have been laid out however.

Stuff that needs to be done for the next (and final) release:

- Painting ground textures
- Object + terrain lightmapping
- Fixing a few object related bugs
- AI support
- A loading screen
- Map description
and a few other minor things.

If you have played the map, please contribute to this project by saying what you did or didn't like about the map. This include any bug report or anything that you feel should be changed for the next release.
Please also let me know if you experience frame rate drop in any area of the map. This might be a problem for people that have older PCs.
This map is an on going project. To keep up with the current development of the map, please consult this thread: http://team-simple.org/forum/viewtopic.php?id=4838. You must be registered on the Team SiMPLE forums to post.

MAP INSTALLATION/UNINSTALLATION

For Windows users, simply drag and drop the "strasbourg.rfa" file to your "levels" folder, which can be found at the following directory:
C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels

Do not rename or modify the map in any way. To uninstall the map, simply delete the "strasbourg.rfa" file from the "levels" folder.

You MAY NOT modify this map in any way unless you have my permission to do so.


Many thanks to the modder Tom_PL for taking his time to make the retainer walls in the city area with HQ textures and for [Arvernes] Coco for the real life context of this map in WWII!


This map was made by {SoH} -=Diamondback=-, {SoH} Soldiers of Honor clan leader.

Last edited by Black Mamba (2016-12-04 05:08:31)

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#41 2016-12-04 07:37:50

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Re: Strasbourg

cool thanks....

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#42 2016-12-04 08:08:57

Jim2102
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Re: Strasbourg

Cool! I will attempt to add bot support asap! big_smile

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#43 2016-12-04 14:46:32

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Re: Strasbourg

Jim2102 wrote:

Cool! I will attempt to add bot support asap! big_smile

Thanks Jim! It might not be possible to make the train work with the bots because that vehicle has no AI info linked to it, similar to the subs in Midway or Guadalcanal for example.

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#44 2016-12-05 17:09:49

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Re: Strasbourg

It would look awesome with somua s, but by the time the FFI liberated Strasbourg, tey wereq using american armor, the same as in the game (but they didnt use lee or grant tanks), maybe you can add (if possible) the m8 greyhound? Awesome work!

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#45 2016-12-05 23:39:56

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Re: Strasbourg

Great !

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#46 2016-12-09 06:56:15

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Re: Strasbourg

Here is a video showing the map being played in 8v8:
https://www.twitch.tv/whoopzplays/v/106127302

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#47 2016-12-09 08:16:05

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Re: Strasbourg

train horn was amazing

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#48 2016-12-09 13:17:17

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Re: Strasbourg

Looks very good! The cathedral ruins are great and also the addition of the train, but I could not see its purpose. I would make it a smaller map, with close-quarter fighting, but it is a matter of preference.

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#49 2016-12-09 15:19:50

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Re: Strasbourg

...

I like the map as it is. And the use of the train is oviously.... to let the enemy know where you are smile "Tu Tuut"


1. It's a good idea that tanks and soldiers can't pass everywhere.

2. The Flaks are nice on those roofs

3. Perhaps some more ladders to the 2nd/3rd floor of houses/ruins for sniper positions. It can be a house where only the 2/3 floor has an open window. 

4. In the cathedral when you mount the ladder, it would be nice if there is a possibility to walk onto the middle ship, (but without an ammobox up there as it is now).

...

Last edited by Arkos (2016-12-09 15:20:11)

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#50 2016-12-09 17:43:08

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Re: Strasbourg

tuia wrote:

Looks very good! The cathedral ruins are great and also the addition of the train, but I could not see its purpose. I would make it a smaller map, with close-quarter fighting, but it is a matter of preference.

Already done for league version!

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#51 2016-12-09 23:24:23

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Re: Strasbourg

I agree with tuia, the train is great and all, but I found myself not using it in the test war that we did, because either it went down too quickly or it was just faster to spawn in the main and take a tank.

I really like the AAs on the rooftops, I think the cathredral side needs some AA guns somewhere.

I didn't see if there was a Stuka on Axis, but it could be kind of fun, or no planes at all because they actually didn't seem to make that much sense when we played.

Feels like it could be fun in a larger (public) scale than 8v8 that we played.

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#52 2016-12-10 00:36:58

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Re: Strasbourg

...

How it would be if the train has the power of a cruizer.

Like this the train would really be usefull to go to the outside flags.

It needs also many more Seats on the open wagoon, so we can make once a nice Video. with 10 player just on that wagoon. 2 who manned the MG's, 2-3 in the lock, etc.

...

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#53 2016-12-10 16:35:38

bud
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Re: Strasbourg

never seen more than six usable seats, not sure if its a limit there. could perhaps circumvent with some trickery code.

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#54 2016-12-10 16:47:38

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Re: Strasbourg

How to get train?
pls anyone tell me.

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#55 2016-12-10 16:51:19

bud
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Re: Strasbourg

Capt price wrote:

How to get train?
pls anyone tell me.

go to train station
Buy ticket

smile

Last edited by bud (2016-12-10 16:51:47)

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#56 2016-12-10 17:04:52

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Re: Strasbourg

Capt price wrote:

How to get train?
pls anyone tell me.

...

Just press "e".

Could be you have first to take the bridge flag(s). I don't know it for sure.

...

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#57 2016-12-10 18:51:31

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Re: Strasbourg

Take the east bridge flag and get into the locomotive

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#58 2016-12-10 19:27:27

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Re: Strasbourg

Done. btw awsm train..
But need some fix
Locomotive of train look like kid train
overall best.
but sometime locomotive left the coaches

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#59 2016-12-10 20:29:03

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Re: Strasbourg

Very impressive and a bit too broad for my taste. But as stated above, it's mostly a matter of personnal taste and habit.

Just out of curiosity, why did you choose Strasbourg ?

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#60 2016-12-11 00:31:36

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Re: Strasbourg

Coco wrote:

Very impressive and a bit too broad for my taste. But as stated above, it's mostly a matter of personnal taste and habit.

Just out of curiosity, why did you choose Strasbourg ?

Too broad how? Flags too far from each other?

Idk, i just picked the map name randomly

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