#1 2018-12-25 22:21:11

Sepp
Flamer
England
Reputation: 58
Registered: 2014-02-07
Posts: 224
Windows 7 Internet Explorer 11.0

When is a shot not a shot.

I have just been killed in a Wespe duel with a captured Tiger at long range. I killed the Tiger, and about 3 seconds later, the Tiger's last shot hit me and killed me. My experience commonly is that at closer ranges when I fire a last shot with my tank, the cannon report goes off, I see the shot leave my cannon as a grey blur, and I am on target visually before I die, but my mortally wounded enemy who's tank is smoking and has already taken multiple hits does not die. So in summary, half of my final shots even at close range seem to disappear, but my opponents final shot usually hits me.

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#2 2018-12-26 00:00:57

Arkos
Member
Switzerland
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Registered: 2014-06-06
Posts: 3,462
Windows 7 Chrome 71.0

Re: When is a shot not a shot.

...

It's Bf1942 smile

...

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#3 2018-12-26 01:10:21

Kobra
Member
Germany
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Registered: 2012-12-01
Posts: 840
Windows 10 Chrome 71.0

Re: When is a shot not a shot.

Paranoia

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#4 2018-12-26 14:03:38

Frank(Ger)
Member
Germany
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Registered: 2013-11-03
Posts: 400
Windows XP Firefox 42.0

Re: When is a shot not a shot.

I think the reason is: Your computer and you think that you can fire a shot because the information that you are allready dead has not yet arrived.
This will be corrected retrospectively and your shot will be revoked.


If you see a minewarning, there will be a mine or two or tree or a minefield

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#5 2018-12-27 00:14:54

Sepp
Flamer
England
Reputation: 58
Registered: 2014-02-07
Posts: 224
Windows 7 Internet Explorer 11.0

Re: When is a shot not a shot.

What happens half the time is my enemy is near critical condition at close range where a miss is not part of the equation because I am visually on target, I am near critical myself, their final shot puts me critical enough time to let off my final shot but I die and they don't even though I both hear and see my shot leave my cannon meaning my shots disappear at short range yet in a long range duel I can end up dead 3 or 4 seconds after an enemy has died from their final shot.

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#6 2018-12-27 19:31:19

tuia
Born again
Portugal
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Location: Lisbon
Registered: 2012-02-20
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Linux Firefox 64.0

Re: When is a shot not a shot.

Please, record it, if you can. 3 or 4 seconds of delay it is a long time, when you happen to have a stable and low ping to the server.

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#7 2018-12-27 20:07:04

Sepp
Flamer
England
Reputation: 58
Registered: 2014-02-07
Posts: 224
Windows 7 Internet Explorer 11.0

Re: When is a shot not a shot.

I can't record I was wondering if there was a technical reason behind what's become more and more of an annoyance. Frank (Ger) sort of answered but not in a way that explains the sequence of events unfolding. It may be that long range the shot has been airborne for long enough to be fixed in calculation and not disappear. At the close ranges where I don't seem to get rub of luck, the final shot disappears when everything about the situation from the number of hits already made to the smoke signals and the shot reload time has me convinced my final shot will result in a kill. I get to hear my cannons fire report. I get to see the grey blur of the shot leave my cannon. I die, my target survives.

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