#1 2018-12-23 23:55:37

Sepp
Flamer
England
Reputation: 58
Registered: 2014-02-07
Posts: 224
Windows 7 Internet Explorer 11.0

Flags vs Kills

3 points for taking an undefended flag as opposed to 1 point for making a kill. Can this arrangement be altered so it's less of a racing game.

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#2 2018-12-24 01:15:34

Black Mamba
Mod guy
Canada
Reputation: 535
Registered: 2012-12-01
Posts: 2,141
iOS Safari 12.0

Re: Flags vs Kills

Yeah I never really liked the idea of getting 3 points per flag cap, is there a reason why that was implemented?


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#3 2018-12-24 01:17:42

Arkos
Member
Switzerland
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Registered: 2014-06-06
Posts: 3,460
Windows 7 Chrome 71.0

Re: Flags vs Kills

...

It's the same reason as ticket bleeding.

Teamplay vs. Kills.

...

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#4 2018-12-24 02:34:37

Vertigo
 
Reputation: 294
Registered: 2015-12-20
Posts: 555
Windows 10 Firefox 64.0

Re: Flags vs Kills

Showing the stock values for reference, which one are you talking about:

ScoreManager.kill 1
ScoreManager.death 0
ScoreManager.capture 10
ScoreManager.attack 0
ScoreManager.defence 3
ScoreManager.TK -2

Last edited by Vertigo (2018-12-24 02:35:01)

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#5 2018-12-24 19:45:10

Black Mamba
Mod guy
Canada
Reputation: 535
Registered: 2012-12-01
Posts: 2,141
Windows 10 Chrome 71.0

Re: Flags vs Kills

Vertigo wrote:

Showing the stock values for reference, which one are you talking about:

ScoreManager.kill 1
ScoreManager.death 0
ScoreManager.capture 10
ScoreManager.attack 0
ScoreManager.defence 3
ScoreManager.TK -2

This is for CTF, the correct values for an unmodded Conquest server should be:

ScoreManager.kill 1
ScoreManager.death 0
ScoreManager.capture 10
ScoreManager.attack 2
ScoreManager.defence 5
ScoreManager.TK -2

Where attack is the amount of points given when a player captures a control point. Defence and capture values are ignored in Conquest and only work in CTF.


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