#1 2018-04-06 02:44:38

Black Mamba
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BF1942 Mini League [REGISTRATION AND VOTES]

BF1942 Mini League

C2QaUZx.png

BF1942 Mini League is an infantry only competition that consists of 2v2 infantry competition for the BF1942: Secret Weapons and BF1942: Road to Rome official BF1942 expansion packs.

The BF1942 Mini League offers a chance to compete for anyone that wants to. From public players to hardcore clan players, all are welcome. This league aims to offer a fair playing field for players with different skill levels, from beginner to advanced.

Here I will breakdown what each league offers, how to register, the potential map pool, server locations and settings, the rules tied to each league, and other important details.

Secret Weapons and Road to Rome (SW/RTR League)

This league offers 2v2 infantry, tanks and dogfight competitions. The main league itself will be set to 2v2 infantry Conquest matches, with possible CTF matches on some maps.
Tank and dogfight ladders are available for those that are interested in those type of battles. Those ladders will be separate from the main league.
Because the player base is not currently active enough to support large scale all around matches (8v8), the league default has been set to 2v2.


Files

Here you can find a list of files that you will need to play in the league, as well as to host servers.

Game files for league players

Battlefield 1942: For a full BF1942 installation, please PM tuia.

BF1942: The Road to Rome

BF1942: Secret Weapons of WWII

SW/RTR Full Infantry Map Pack

IM programs and recording software

Discord

Loilo Game Recorder

Files for server hosts and admins

BF Remote Manager v2.01

BF Remote Manager v2.0 Final

BF Server Manager v2.0

BF Server Manager v2.01

Other files

PunkBuster Client for Windows


League organization

The SW/RTR league will be live on May 1st, 2018, or later if we do not have at least 10 registered teams. The league will be live from May to July, for a total of three months. League matches will occur every two weeks, for a total of seven matches (first match is on May 5th, last match is on July 28th). All the league matches will occur on the same day.

Matches

The matches will consist of two 20-minute rounds for each map (Axis and Allied). The total duration of a match will be 80 minutes, or 1 hour and 20 minutes.
Each team can choose its favorite map, as long as the map is in the active league map pool for the current league season. The league map pool for each season will be determined by map votes, prior to the league live date. Team captains must communicate their map choice to their opponent no longer than 7 days prior to the league match. This will facilitate the organization of the matches. It will not be possible for a team to pick the same map twice, but it is possible for teams to play the same map during a match day.

Game mode

The game mode for the league is set to Conquest (CQ). All league maps have been made to work in Conquest.

Ticket bleed

The ticket bleed is set to 12 tickets per minute for every official league map. This is already set in the client version of the league maps, so it does not need to be changed server side.

Spectators

Spectators may only join a live league match if both teams agree. If you are spectating a live league match, please do not use the global or team chats, as this can distract the competitors. If you are found to be giving game information to one team during a match, you will be barred from entering future matches. The team receiving the game information from the spectator will also receive a penalty. Remember that it is very easy for league admins to know if illegal information was passed during a match, as they have access to the server logs.


Map pool

Official XPacks

Official league map pool
*Road to Rome (XPack1)
**Secret Weapons (XPack2)

if_agheila**
BkvQsPy.png

if_cassino*
0nduhVe.png

if_essen**
XZttDWO.png

if_hellendoorn**
UskAu2t.png

if_sands_rtr*
z72TUbZ.png

if_santo_croce*
zydOF2g.png

if_snowstorm_sw**
fDKXRUW.png


Potential ladder maps (not part of the main league):

- flettner_arena XPack2 (Flettner 2v2 Conquest Ladder)
- tl_hellendoorn XPack2 (Tanks 2v2 Conquest)
- tl_agheila XPack2 (Tanks 2v2 Conquest)
- super_arena XPack2 (Tanks 2v2 Conquest Ladder)
- sw_aberdeen XPack2 (Tanks 2v2 Conquest Ladder)**
- df_mimoyecques XPack2 (Dogfight 1v1 TDM Ladder)**
- df_husky XPack1 (Dogfight 1v1 TDM Ladder)**

*: XPack2 = Secret Weapons; XPack1 = Road to Rome


Rules

To keep everything orderly, league players and server admins must respect a basic series of rules.

For league players:

-    Any form of glitching (into buildings and other objects) and bugging (sandbag bugging, prone bug) are prohibited and will result in penalties which vary from penalty points being taken from the league table to being banned from the league
-    The use of cheats (aimbot, wallhack, multihack, kit hack) is strictly prohibited and will result in a permanent ban from the league once the hacking evidence has been analyzed by the admin team and reviewed thoroughly
-    Please respect your opponents and keep it civil. Insults will not be tolerated. Please do not use the global chat command (K key) during matches, unless to report an emergency or bad player behavior. The use of the team chat (L key) is permitted for teamplay purposes
-    Nicknames should have more than three characters. Names like --- or … are not tolerated as are any discriminatory nicknames
-    On maps that have uncapturable bases such as if_hellendoorn or dc_al_nas, attacking the uncappable bases is forbidden. Other maps might have rules that are specific to them
-    You must always wear your team or clan tags. This is important because players that are not registered to the league are not allowed to play league matches. In other words, it is a better way to identify yourself
-    Recording is not mandatory but highly encouraged, as it cannot reasonably be enforced client-side. Recording can be used to prove a match result in case screenshots were not taken at the end of the match

For server hosts and remote admins:

-    Server settings must match those in the “League server settings” section
-    Server admins are responsible for spectating the matches and arbitrating them (!restart, !pause, !change map commands if necessary). They must also record all matches that occur on league servers
-    Server admins that have root access to the servers must make sure the latest league mods and maps are installed on the server, as well as the latest PunkBuster
-    PunkBuster must be enabled on the server for every league match, failure to do so will result in a warning that can then lead to a closure of a league server that does not use PB properly
-    League server admins must clearly identify themselves, with the [ML] tag (Mini-League). If you are a league admin that also participates in the competition, then your team or clan tag has priority over the [ML] tag.


Anticheat protection

As previously mentioned, PunkBuster will be enforced on every league server to ensure cheating does not occur. While PunkBuster has not been updated in a long time and possesses a few loopholes to detect the most current hacks, it is the best tool that the community currently possesses to stop cheaters.

PunkBuster must be used by league server admins to take PB screenshots at five-minute intervals of every player on the league servers. This rule is mandatory and MUST be enforced.
On top of PunkBuster, two more methods will be used to reduce cheating to a minimum. These are:

-    The recording of every match by league referees and league admins. Individual player recording is highly encouraged but cannot be enforced. Third-person recording can help admins to detect cheats such as: aimbot, wallhack, kit hack and multihack, as well as detecting illegal behavior such as bugging and glitching
-    The use of content-check mode on every league server. Content-check, as the name implies, verifies that the Archives RFAs and map RFAs from the client are an identical match to those on the server. This prevents people that use custom soldier skins and textures that could give them an advantage compared to other players from joining league servers, for example. Only official league files will be permitted. Not possessing these files, or alterations of them, will result in a “Data differs from server” error for the client upon connecting to the server.

League players also bear the responsibility of reporting any form of illegal activity (cheating, bugging, glitching) to the league server admins. Failure to do so can result in a player being complicit with said illegal activities and will lead to punitive measures, that vary from penalty points to a complete ban from the league.


Server locations and settings and 50/50 rule

The league demands that servers be set up in every continent that has league players. This means that if for example people from Australia would like to play in the league, a server will be set up in Australia. Same thing for North American or Asian players.

Servers in every continent will make it easier for the players from different parts of the world that have high pings on European or American servers usually.

The server settings below can be by people that would like to host league servers. The default game mode for the maps in the map pool is Conquest, unless noted otherwise.

League server settings

game.serverName "BF1942 Mini League*"
game.serverIP xxx.xxx.xxx.xx
game.serverPort xxxxx
game.serverMaxPlayers 16
game.serverInternet 1
game.serverBandwidthChokeLimit 0
game.serverMaxAllowedConnectionType CTLanT1
manager.consolePort 4711
game.serverCoopCPU 100
game.serverContentCheck 1
manager.bindAllIntefaces 0
game.gameSpyPort 23000
game.gameSpyLANPort 22000
game.ASEPort 14690
game.serverPassword ""
game.serverNumberOfRounds 5
game.serverGameTime 20
game.serverScoreLimit 0
game.serverTicketRatio 100
game.objectiveAttackerTicketsMod 100
game.serverCoopAISkill 50
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverSpawnTime 9
game.serverGameStartDelay 20
manager.gravity 0
physics.gravity -4
admin.timeBeforeRestartMap 5
game.serverSpawnDelay 5
game.serverSoldierFriendlyFire 100
game.serverSoldierFriendlyFireOnSplash 100
game.serverVehicleFriendlyFire 100
game.serverVehicleFriendlyFireOnSplash 100
game.serverKickback 0.00
game.serverKickbackOnSplash 0.00
game.serverTKPunishMode 1
admin.banPlayerOnTKKick 0
admin.nrOfTKToKick 0
admin.spawnDelayPenaltyForTK 0.0
manager.autoKickScore 0
manager.autoKickScoreValue -6
manager.autoBan 0
manager.autoBanValue 3
game.serverPunkBuster 1
manager.banInBFandPB 1
admin.enableKickPlayerVote 0
admin.enableMapVote 1
admin.enableKickTeamPlayerVote 0
game.serverAutoBalanceTeams 0
manager.smartBalance 0
manager.smartBalanceValue 3
admin.votingTime 60
admin.voteMapMajority 0.60
admin.voteKickPlayerMajority 0.60
admin.voteKickTeamPlayerMajority 0.60
game.serverExternalViews 0
game.serverAllowNoseCam 1
game.serverFreeCamera 0
game.serverHitIndication 1
game.serverDeathCameraType 0
game.serverCrossHairCenterpoint 1
game.serverNameTagDistance 100
game.serverNameTagDistanceScope 300
manager.enableRemoteConsole 1
manager.consoleUsername ""
manager.enableRemoteAdmin 1
manager.consolePassword ""
manager.monitorTimerPeriod 15
manager.autoKickPing 0
manager.autoKickPingValue 500
manager.autoKickWord 0
manager.autoAnnounce 1
manager.autoAnnouncePeriod 60
game.serverNumReservedSlots 0
game.serverReservedPassword ""
game.serverEventLogging 1
game.serverEventLogCompression 1
manager.statCollection 1
manager.highPingWarnings 0
manager.statFilePath "statistics.csv"
manager.autoKickWordWarnings 3

*The server name can be set to anything the server host desires.


PunkBuster settings

pbsv.cfg file:
This file can be found at ...mods/bf1942/settings on the server installation and can be edited with any text editor (Wordpad, Notepad). The league server hosts must use the following settings on their servers:

;Auto Generated by PunkBuster Server
;   Some of the following settings may not apply,
;   consult manuals at evenbalance.com for full documentation
pb_sv_MsgPrefix "PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 2 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[Concurrent downloads (default=1)]
pb_sv_KickLen 2 //[Minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]
pb_sv_CvarLogging 1 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 1 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 99 //[Frequency to auto-send CvarUser (minutes)]
pb_sv_CvarChangedPulse 99 //[Frequency to auto-send CvarChanged (minutes)]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 640 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 480 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 90 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 5 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 2 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 300 //[Min # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 1200 //[Max # of seconds to wait before requesting next ss]
pb_sv_AutoSs 0 //[0=No, 1=Yes (default=0)]
pb_sv_ssLogging 0 //[1=Reg. Log, 2=SS Log, 3=Both, 0=Neither]
pb_sv_ssTimeout 0 //[Seconds]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 10 //[Power Points]
pb_sv_PowerDef 1 //[Power Points]
pb_sv_PowerKickLen 5 //[Minutes (default=5)]
pb_sv_HttpPort 0 //[Port #]
pb_sv_HttpAddr "" //[External IP Address]
pb_sv_HttpRefresh 30 //[Seconds]
pb_sv_HttpKey "" //[Key]
pb_sv_HttpMaps "" //[Map list (separate by spaces)]
pb_sv_ScoreKick 0 //[Min score (negative)]
pb_sv_ChangePeriod 999 //[Seconds]
pb_sv_ChangeMax 1 //[Max name changes allowed]
pb_sv_DupNameGrace 0 //[Seconds]
pb_sv_AutoUpdBan 0 //[0=No, 1=Yes (default=0)]
pb_sv_ExtChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_GuidRelax 2 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_RconReload 0 //[0=No, 1=Yes (default=0)]
pb_sv_HttpMapsPath "" //[Path where maps are loaded from in WebTool]
pb_sv_HttpColText1 "FFFFFF" //[Text Color #1 in WebTool (default=FFFFFF)]
pb_sv_HttpColText2 "0000FF" //[Text Color #2 in WebTool (default=0000FF)]
pb_sv_HttpColBack1 "000000" //[Background Color #1 in WebTool (default=000000)]
pb_sv_HttpColBack2 "808080" //[Background Color #2 in WebTool (default=808080)]
pb_sv_HttpColLine1 "FF0000" //[Line Color #1 in WebTool (default=FF0000)]
pb_sv_HttpColLine2 "0000FF" //[Line Color #2 in WebTool (default=0000FF)]
pb_sv_HttpColMsg "FF0000" //[Message Color in WebTool (default=FF0000)]
pb_sv_HttpShowGuid 0 //[0=No, 1=Yes (default=0)]
pb_sv_Restrictions 1 //[0=No, 1=Yes (default=1)]
pb_sv_FileWhitelist "" //[Folder Filename Filename ... Filename]
pb_sv_EmptyName 0 //[0=No, 1=Yes (default=0)]
pb_sv_LogFloor 1 //[Low log filename serial #]
pb_sv_MinName 0 //[Min Characters in Player name (default=0)]
pb_sv_MaxName 0 //[Max Characters in Player name (default=0)]
pb_sv_LanMask "" //[IP Address Mask for LAN Players (default=)]
pb_sv_Lan 0 //[0=No, 1=Yes (default=0)]
pb_sv_UpdateGrace 1200 //[Seconds to wait before Update Failure kick]
pb_sv_NoGuidGrace 1 //[Seconds to wait before No GUID kick]
pb_sv_AliasFn "" //[Filename (default="pbalias.dat")]
pb_sv_AliasAutoLoad 0 //[0=No, 1=Yes (default=0)]
pb_sv_AliasMax 0 //[Max # of Aliases to track for each PB GUID]
pb_sv_AliasMaxEnforce 0 //[0=No, 1=Yes (default=0)]
pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists)

;Badname List - pb_sv_badname [grace_period_secs] [disallowed text]

;Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvarempty

;PB UCON Settings / Lists
pb_sv_usessionlimit 0
pb_sv_ucontimeout 300
pb_sv_uconempty
pb_sv_uconignoreempty 

For questions about PB settings and how to activate PB commands for server admins, please send the user “Black Mamba” a PM on SiMPLE.

50/50 server rule

What is the 50/50 server rule? This rule states that if 50% of the players in a league match are from a certain continent continent or geographical region, they will have a server to play on to reduce their pings.

For example, if two players from the US play two players from Europe, then one map of a league match will be played on an American server and the other map will be played on an European server.

The 50/5o rule does not apply, however, if, for example, one side has 1 American player and one European player while the other side has two European players.

League registration

To register to this league, you must at least two of the following official BF1942 expansions and mods:

-    Secret Weapons of WWII (SW/RTR League)
-    The Road to Rome (SW/RTR League)

These expansions and mods are needed because you will also need to download the league mods that run on top of those mods and expansions.
In addition to having the two expansions and/or mods installed on your PC, you must be a member of the SiMPLE forums. If you already are registered there, then you meet all the requirements to join the league. If not, you can register to SiMPLE here: http://team-simple.org/forum/

The necessary map files needed for the league will be posted in the ‘’Files’’ section of the present post. In addition to the map files, you will need the latest version of PunkBuster, which you can also find in the ‘’Files’’ section.

Players that wish to join the SW/RTR League must register in teams of two. A backup player or two is always advised. For the DC League, you must register in teams of three, with a possible backup player or two.

Registration is done on a first come, first served basis. The SW/RTR league will start once ten different teams have signed up. Mini League understands that not every team has the same skill level and it will divide teams based on skill.


Divisions

As stated above, divisions will be made based on individual and group skill levels. After the cup, the first 5 teams will be placed in Division 1, and the bottom five will be placed in Division 2. Again, the number of teams per division may change depending on the total number of teams that register to the league.

Team format

Every team must have a captain, one regular member and a backup (highly advised). The captain is responsible for reaching out to other team captains and setting league war dates with them. The captain also has the responsibility to take screenshots at the end of every round during a league match.

Team captains can encourage their members to film their gameplay but are not obligated to do so. Filming of league matches is usually done by the league admin or referee present during the match.

Individual team members also have the responsibility of reporting any illegal activity taking place during live league matches, such as cheating, glitching, bugging, and server crashing. Not doing so could result in penalties.

Teams that are currently not taking part in the SW/RTR Infantry Champions 2v2 Conquest Cup and would like to participate in either of the leagues offered by BF1942 Mini League (SW/RTR or DC League) can do so by filling up the following form and posting in on SiMPLE on this thread:

1)    Team name and tags:
2)    Team captain + Member #1 + Backup member (SW/RTR teams have 2 members and one backup):
3)    The league(s) you want to compete in (SW/RTR League or DC League)*:
4)    Server preferences (France, Germany, USA, Canada, Australia, etc):
5)    Country and timezone of you and your members:
6)    Preferred league match day (Saturday or Sunday mornings/afternoons/evenings):
7)    Would you like to arbitrate the matches or host league cup servers? (Y/N)

*Both leagues can be picked at once.

As already mentionned, team registrations are handled on a first come, first served basis. Team registration limit is set to 10 teams for now.

Please only register to the league if you know in advance that you will be able to show up to your league matches during the league season. The league season will go from May 5th to July 28th.


Results

Match results must be sent via PM to the SiMPLE user Black Mamba, after each map. Team captains, please remember to take screenshots of the round results. Not doing so will mean the match will have to be redone. The league match results will be posted in the appropriate topic on the SiMPLE forums. They will also be posted on an Excel spreadsheet.


League tables

An Excel spreadsheet with the current standings, for each league, will be available on the main BF1942 Mini League topic. It will be updated after each match day.

Point system

The point system has been built with simplicity in mind. Here is a breakdown of the score system that will be used for both leagues below:

R = Rank
T = Team tag + name
M = Number of matches
W = Number of wins. 3 points per win
D = Number of draws. 1 point per draw
L = Number of losses. No point for a loss
RW = Number of rounds won*
RD = Number of rounds tied
RL = Number of rounds lost
TF = Tickets for
TA = Tickets against
TD = Ticket differential (Tickets For – Tickets Against)*
Pts = Points
PP = Penalty Points (-1 point removed from the Pts column for each penalty)

*These are used for tie breakers

Match Calendar (Summer 2018 Season)

https://drive.google.com/open?id=1Cks0l … Vi0eQidEBf


FAQ

1. 2v2 is fun, but why not full 8v8 competitions?

At this point in the game's life cycle, 8v8 competitions are simply not possible for a new league. The 2v2 and 3v3 standards will likely stay in place for the near future and will not change. On the good side, small team sizes allows for more teams!

On a side note, if you wish to have full 8v8 competitions, then BF-League would be a better option. You can visit their website here.

2. Is it possible to join the leagues in a live league season?

Unfortunately it is not possible to join a league in the middle of a season. Registrations are done before the league season live date.

3. I rarely use the forums. Is it possible to communicate information about the league in another way?

The BF1942 Mini League will also have a fully functional Discord server soon. For those of you that do not know what Discord is, Discord is an IM program that is used by thousands of gamers worldwide. It consists of channels made by users. These channels can be used for voice or text communication.

A link to download Discord is available in the "Files" section of the present topic.

The BF1942 Mini League Discord channel can be joined here (not live yet).


LEAGUE STATUS

NOT LIVE, STARTS MAY 5TH 2018


LEAGUE REGISTRATIONS

OPEN

Current teams (SW/RTR)

{SoH} Soldiers of Honor
-Team_Inf-
[SP] Slavic Power
Iszonyat
[EZ8] Hardcore Henrys
[GETSOME]
Arkhorst

LEAGUE ADMIN REGISTRATIONS

OPEN

Current admins/referees

Black Mamba
PiP3R
Jim2102
DannyFTC1899
Moss
Harryold

CURRENT LEAGUE SERVERS

b_560_95_1.png
Country: United States (West Coast)
League: SW/RTR
Hosted by: Gameservers (managed by Black Mamba)
League settings: Yes
Passworded: Yes
League maps: Yes

b_560_95_1.png
Country: France
League: SW/RTR
Hosted by: bud
League settings: Yes
Passworded: Yes
League maps: Yes

What would be the best day for the league match days?

  1. Saturdays
  2. Sundays
Total votes: 14

Results of poll are hidden from guests

Last edited by Black Mamba (2018-05-12 22:01:48)


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#61 2018-05-14 05:23:29

razor
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

Well, I have watched 17 minutes of the Hellendoorn match and I will say there is a bit of bugging going on that should be brought to attention here.

Starting at 7:45, that prone is a bug, there was no other reason he should have proned there.

8:21, 8:28, 15:50 double jump. Players on the allied team already have over 100 ping, and he is using a jump that makes you unhittable in air, Player literally can walk across that doorway and the allied wouldn't be able to reg him. Using that jump is just ensuring that hes an asshole.

16:32, Dear sweet baby Jesus. I understand that proning was a good strat there... But you must understand this game has a seriously freaking problem with prone animations, and that was just too many prones. They definitely were effecting the other players regs. There should be more admins watching and actually looking out for these things. Just halfway through the video and I have seen enough.

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#62 2018-05-15 22:10:02

Black Mamba
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

Hi all,

Midway through the league season we will host a 8v8 match on some SW and RTR maps.

Match date to be announced soon.


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#63 2018-05-21 13:39:35

gio
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

You cant compare tickets from different maps to decide match winner!! omg Have you ever played in league? Even if you havent, it is common sense!

Last edited by gio (2018-05-21 13:40:16)

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#64 2018-05-21 18:35:28

Black Mamba
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

gio wrote:

You cant compare tickets from different maps to decide match winner!! omg Have you ever played in league? Even if you havent, it is common sense!

BF League has their own point system, which I don't agree with, which is why I made this league. What is the point of creating new competitions if they are all the same and use the same point system?

Sometimes change is good. Let me explain:

In BF League, rounds are used to determine the winner or loser or if a match is a draw. This means that even if both sides have the same number of rounds won (a 2-2 draw) but a different ticket count, it is still a tie. Look at the GUN|BF vs -=TL=- match. It was a 3-3 draw, but he actual ticket count favors GUN with a 63 ticket difference. The ticket difference could be even greater in the case of a tie in BF League, but it would still be a draw because we only look at the rounds won and lost. I can't agree with this.

Look at the following example:

Round 1: Team A wins 25 - 0 on map A
Round 2: Team A wins 50 - 0 on map A

Round 3: Team B wins 200 - 0 on map B
Round 4: Team B wins 100 - 0 on map B

BF league considers this a 2 - 2 draw without even looking at the tickets, even though the ticket difference favors Team B by 225 tickets (300:75). It is obvious in this case that Team B worked harder to win, hence the higher ticket count for them. I can't understand how this can be considered a draw in BF League.

Mini League works on Conquest. Shouldn't the most important thing in this game mode to determine winners be the ticket count?

Mini League first looks at the number of rounds won and lost on each map to determine a winner, and in the case of a draw then looks at the ticket difference to determine the winner. This is more reasonable I think. Look at a real life example: a basket-ball match has 4 quarters. Do we look at the number of quarters won by each team or the final score to determine a winner? Do you understand how insane it would be to say that a basketball match ended up being a 2-2 draw even though Team A won 120 to 105? Same thing in this league.

The only time a draw can happen is if the number of rounds won and the ticket count for both teams are exactly identical, as it should be (example, team A wins the first map 200 tickets to 0, team B wins the second map 200 to 0).

This league is different, unusual maybe to some because of how tickets are counted, but that's the point. While BF League underplays the importance of the ticket difference, Mini League simply makes it more important.

Tl;dr: just overcome and adapt guys. This is a different point system, so what? Fight for the flag more and to save tickets as much as possible.

Last edited by Black Mamba (2018-05-21 18:37:43)


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#65 2018-05-21 21:30:37

PipeR
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

I think you have to count the tickets over both maps to determine the winner because both teams can have different pings which you have to take into account.   European teams have a lower ping than American teams on the FRA server  and American teams have a lower ping on the USA server than the European teams.
This is prob something you have to take into account. Playing 2 maps, one of either server give each team to show their full potential with their pings. Each team has to work harder when playing with higher pings.
If we cant count the tickets from 2 different maps then one map played on each server to allow  each team a chance to play with decent ping is only fair. Whats the difference doing that with 2 different maps.
regardless of map it still come down to the players, their ping and their team work if they win.

I know things might be different over here in Australia but every competition ladder I have ever played in the winner is determined by ticket count.


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#66 2018-05-21 22:50:59

Vojislav
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

I think its good way like this because both teams have 2 rounds with better ping + map chosen , and 2 with bigger ping + oposite map chosen. Looks equally to me.

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#67 2018-05-21 23:40:57

DannyFTC1899
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

Hi guys,

1st of all the point system: I think this point system is not fairer than the bfleague point system. Because it isn't 4 rounds. It is 2 different maps. And for example, in basketball you don't play 2 first quarters and 2 last quarters in a different court. And if the match has a rematch in a league match, it will be started with 0-0. But this just our opinion.
Before match we have read your rules in the post here, and as you said also, there is nothing about this tickets based system, therefore we do not think and we don’t agree that the final points are fair. As you said It was a mistake. Thats ok, we all make mistakes, but it is a technical problem and not our fault.
We didn't know what it means "number of wins". We thought this 1 map or something like this. And we gave up the last 10 minutes on the 2nd map, when we saw, we can't win. We have never played with these rules before.

Other thing is…..we still don’t get it, how the pings were fair on servers? All of you are talking about the 50/50 rule while the enemy team didnt keep it – and noone of them/you tell a word about it. Moss played on both server with same pinged players, right? how it’s 50/50? how it is valid after all? Complaining about servers and pings, but when we do same, its booked that we are crying because  we lost our last two rounds and we can’t deal with it! („skills beat arguments”).  Do you understand what we are trying to say?

By the way 50/50 rule is fine and fair, but only makes sense when u don't pick up diff pinged players. (European for eu server, american for USA server).

Of course, we accept and agree the system and rules, but also expect fair matches. That’s it. Even if there wont be any changes, hope you also understand our problem and why we wanted some compensation. And if we lose because other team is better, well we can respect that and live with it too.

Thank you,
Team.Iszonyat

Last edited by DannyFTC1899 (2018-05-21 23:56:11)

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#68 2018-05-21 23:42:19

razor
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

yall niggas should just LAN

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#69 2018-05-22 07:09:34

Moss
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

Well pedro wasnt intended to play in the first place but jim wasnt around and turned up quite late
if we then played again but with jim it would be unfair because jim had high ping aswell
Does this  make sense?


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#70 2018-05-22 15:23:01

simon
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Re: BF1942 Mini League [REGISTRATION AND VOTES]

the water is so yellow I'm a healthy student

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