#31 2013-08-27 06:47:48

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Re: Higher quality menu and HUD icons for BF1942

Thanks sunny, good job.


BF1942 Channel

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#32 2013-08-27 18:25:35

bidji91
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Re: Higher quality menu and HUD icons for BF1942

Nice job!

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#33 2013-10-25 20:11:35

tuia
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Re: Higher quality menu and HUD icons for BF1942

ATTENTION: Using this modification is not allowed in BF1942 Liga matches according to their rules, so don't use it, if you plan to play in BF1942 Liga. Delete menu_001.rfa to revert back to classic icons.

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#34 2013-10-25 20:35:24

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Re: Higher quality menu and HUD icons for BF1942

that sucks, who made this rule, Timmos?

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#35 2013-10-25 20:46:23

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Re: Higher quality menu and HUD icons for BF1942

joint wrote:

that sucks, who made this rule, Timmos?

HaaaH! I'm not playing liga but I am curious - why not tuia?


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#36 2013-10-25 21:01:15

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Re: Higher quality menu and HUD icons for BF1942

Moonlight used it, it got clearpoints in it. You aren't allowed to change or modify your files, its cheating.

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#37 2013-10-25 21:04:29

tuia
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Re: Higher quality menu and HUD icons for BF1942

kobra4fun wrote:

HaaaH! I'm not playing liga but I am curious - why not tuia?

Because according to BF1942 Liga rules any modification to BF1942 that can not be done in the game menu is forbidden. A bit too much, I'd say.

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#38 2013-10-25 21:07:36

tuia
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Re: Higher quality menu and HUD icons for BF1942

Timmos wrote:

Moonlight used it, it got clearpoints in it. You aren't allowed to change your modify your files, its cheating.

Timmos, you are messing again clearpoints mod with this modification. They are NOT the same! You should try this modification and see if it gives you any advantage. Well, it is more a disadvantage to use it, for example in Liberation of Caen map, because Canadian and German flags are similar and it's confusing.

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#39 2013-10-25 21:12:17

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Re: Higher quality menu and HUD icons for BF1942

it got some clearpoint stuff in it, thats what am saying Tuia wink

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#40 2013-10-25 21:12:29

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Re: Higher quality menu and HUD icons for BF1942

tuia wrote:

Because according to BF1942 Liga rules any modification to BF1942 that can not be done in the game menu is forbidden.

Thanks! smile


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#41 2013-10-25 21:15:46

Denny
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Re: Higher quality menu and HUD icons for BF1942

Also if u play kharkov and kursk, flags look the same, thats why i deleted it xD


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#42 2013-10-25 21:17:40

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Re: Higher quality menu and HUD icons for BF1942

tuia wrote:
Timmos wrote:

Moonlight used it, it got clearpoints in it. You aren't allowed to change your modify your files, its cheating.

Timmos, you are messing again clearpoints mod with this modification. They are NOT the same! You should try this modification and see if it gives you any advantage. Well, it is more a disadvantage to use it, for example in Liberation of Caen map, because Canadian and German flags are similar and it's confusing.

Indeed.


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#43 2013-10-25 21:40:34

DC
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Re: Higher quality menu and HUD icons for BF1942

In league forum advantages are listed, no need to discuss it in two different forums.

Last edited by DC (2013-10-25 21:41:13)

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#44 2013-10-25 21:45:23

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Re: Higher quality menu and HUD icons for BF1942

tuia wrote:
kobra4fun wrote:

HaaaH! I'm not playing liga but I am curious - why not tuia?

Because according to BF1942 Liga rules any modification to BF1942 that can not be done in the game menu is forbidden. A bit too much, I'd say.

I dont know so i ask: could this kind of "legal" mod be used as a smokescreen hiding different cheats? So if  ur game gets data differs errors  etc and  admins gets curious it´s " Oh, thats just the flagmod..."

If thats the case( that u could theoretically hide cheats on plain sight)  i can see why modifications are so tightly restricted.

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#45 2013-10-25 22:03:49

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Re: Higher quality menu and HUD icons for BF1942

bla bla bla.. stupid rules.


AIpha-Werewolf.pngAIphaWerewolf.png
------------------------------------------------------------------------------------------------------------------------------
Battlefield 4: AIᴘʜᴀ﹣Wᴇʀᴇᴡᴏʟғ
Battlefield 1942: Sʏɴᴅʀᴜᴍ² ×

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#46 2013-10-25 22:05:04

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Re: Higher quality menu and HUD icons for BF1942

bla bla bla ... imagine Simple server without any rules big_smile


who can name those 5 KINGS who have brought lots of happiness into peoples lives? ? ? big_smile
no one? smile
answer: smoKING, drinKING, sucKING, licKING and frick tongue

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#47 2013-10-25 22:09:20

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Re: Higher quality menu and HUD icons for BF1942

simple has normal rules.
but liga...?


AIpha-Werewolf.pngAIphaWerewolf.png
------------------------------------------------------------------------------------------------------------------------------
Battlefield 4: AIᴘʜᴀ﹣Wᴇʀᴇᴡᴏʟғ
Battlefield 1942: Sʏɴᴅʀᴜᴍ² ×

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#48 2013-10-25 22:12:25

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Re: Higher quality menu and HUD icons for BF1942

Syndrum² wrote:

simple has normal rules.
but liga...?

Liga must have this kinds of rules cos many of them r doing bad things during ligawars


who can name those 5 KINGS who have brought lots of happiness into peoples lives? ? ? big_smile
no one? smile
answer: smoKING, drinKING, sucKING, licKING and frick tongue

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#49 2013-10-25 22:17:30

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Re: Higher quality menu and HUD icons for BF1942

Say is right.
Liga = competition so it should be obvious that it needs different rules than a public server.

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#50 2013-10-25 22:39:41

Syndrum²
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Re: Higher quality menu and HUD icons for BF1942

say wrote:
Syndrum² wrote:

simple has normal rules.
but liga...?

Liga must have this kinds of rules cos many of them r doing bad things during ligawars

maybe you're right, I better say nothing they have discussed this before tongue


AIpha-Werewolf.pngAIphaWerewolf.png
------------------------------------------------------------------------------------------------------------------------------
Battlefield 4: AIᴘʜᴀ﹣Wᴇʀᴇᴡᴏʟғ
Battlefield 1942: Sʏɴᴅʀᴜᴍ² ×

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#51 2013-10-26 03:38:11

Timmos
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Re: Higher quality menu and HUD icons for BF1942

Maasika wrote:
tuia wrote:
kobra4fun wrote:

HaaaH! I'm not playing liga but I am curious - why not tuia?

Because according to BF1942 Liga rules any modification to BF1942 that can not be done in the game menu is forbidden. A bit too much, I'd say.

I dont know so i ask: could this kind of "legal" mod be used as a smokescreen hiding different cheats? So if  ur game gets data differs errors  etc and  admins gets curious it´s " Oh, thats just the flagmod..."

If thats the case( that u could theoretically hide cheats on plain sight)  i can see why modifications are so tightly restricted.


It does, you can change many files (pinghits)(hitboxes)(clearpoints) etc behind this stuff. Thats why liga admins dont allow any mod that ''improve'' gameplay.

But those new noobs don't know shit so they cry, check the ones that posted on this topic

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#52 2013-10-26 03:50:42

kobra4fun
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Re: Higher quality menu and HUD icons for BF1942

Timmos wrote:

It does, you can change many files (pinghits)(hitboxes)(clearpoints) etc behind this stuff. Thats why liga admins dont allow any mod that ''improve'' gameplay.

Wow! You know too much, boss man!

shellshocked.jpg

Timmos wrote:

But those new noobs don't know shit so they cry, check the ones that posted on this topic

tumblr_inline_mmhwb6rVbm1qz4rgp.png

Last edited by kobra4fun (2013-10-26 03:52:35)


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#53 2013-10-27 17:35:49

tuia
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Re: Higher quality menu and HUD icons for BF1942

Timmos wrote:
Maasika wrote:

I dont know so i ask: could this kind of "legal" mod be used as a smokescreen hiding different cheats? So if  ur game gets data differs errors  etc and  admins gets curious it´s " Oh, thats just the flagmod..."

If thats the case( that u could theoretically hide cheats on plain sight)  i can see why modifications are so tightly restricted.


It does, you can change many files (pinghits)(hitboxes)(clearpoints) etc behind this stuff. Thats why liga admins dont allow any mod that ''improve'' gameplay.

But those new noobs don't know shit so they cry, check the ones that posted on this topic

Bullshit. smile You can't hide cheats behind this mod. And hitboxes, pinghits?! Hits are calculated server-side, you can change whatever you want in your game it's the server that decides you get to hit or not. Clearpoints mod is forbidden in Liga matches because it makes all flags transparent.

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#54 2013-10-28 21:03:20

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Re: Higher quality menu and HUD icons for BF1942

tuia wrote:

Clearpoints mod is forbidden in Liga matches because it makes all flags transparent.


Thanks! That's what I wanted to know smile

Last edited by kobra4fun (2013-10-28 21:03:45)


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#55 2014-05-23 07:01:27

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Re: Higher quality menu and HUD icons for BF1942

How come when i have this installed it also is showing changes in desert combat and other mods is there a way to make it so it only works for bf1942 without removing it every time I wanna drive a stratos?

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#56 2014-05-23 10:24:05

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Re: Higher quality menu and HUD icons for BF1942

Shrooms wrote:

How come when i have this installed it also is showing changes in desert combat and other mods is there a way to make it so it only works for bf1942 without removing it every time I wanna drive a stratos?

Go to Battlefield 1942\Mods\<Mod you play>\Archives\, find menu.rfa file, copy it somewhere, rename to menu_001.rfa and move it back to Archives folder


xrz5ulC.png19971.png

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#57 2014-10-03 12:28:50

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Re: Higher quality menu and HUD icons for BF1942

Updated:
- new 1080p loadscreens (made by Dice for 10th anniversary)
0f99c991caea496270045657f1c34cad.png
- new German flags (new uncapturable base; default capturable flags - no more identical German and Canadian/Soviet ones)
b7682a4f299bc5c76b96c32b2be8b917.jpg
- colored vehicle icons
02993dc3a573536abb51739fec0d62c5.png
- transparent weapon bar

DOWNLOAD

ATTENTION: Using this modification is not allowed in BF1942 Liga matches according to their rules, so don't use it, if you plan to play in BF1942 Liga. Delete menu_001.rfa to revert back to classic icons.

Last edited by ziba128 (2014-10-03 12:30:53)


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#58 2014-10-04 10:12:03

tuia
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Re: Higher quality menu and HUD icons for BF1942

One thing about colored vehicles icons is that in desert maps they don't match. Take green Sherman icon as an example. So some vehicles colored icons should be used per map basis, added to map rfa file instead. DICE should have made this from the beginning, but they opted for grayscaled vehicle icons.

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#59 2014-10-04 11:24:49

ziba128
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Re: Higher quality menu and HUD icons for BF1942

tuia wrote:

One thing about colored vehicles icons is that in desert maps they don't match. Take green Sherman icon as an example. So some vehicles colored icons should be used per map basis, added to map rfa file instead. DICE should have made this from the beginning, but they opted for grayscaled vehicle icons.

Yes, I know, but for me it looks ok even in wrong color. Icons per map basis is a solution but if I remember correctly any change in levels' rfa leads to content check fail.

Last edited by ziba128 (2014-10-04 11:25:22)


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#60 2016-09-20 21:40:47

Melfius I
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Re: Higher quality menu and HUD icons for BF1942

PLEASE READ THE ENTIRE COMMENT
Would you mind if i modifed your texture_001.rfa and your menu_001.rfa? Mostly adding my custom background.bik, maybe new music, hd skins vehicles, faces, and weapons, new loading screens (i can put text in english and spanish). Maybe you like it, but its up to you, if you give me permission to modify it, not to release it as my work, maybe a new version? i dont know :-/

Thanks.

Last edited by Melfius I (2016-09-20 21:46:57)


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