#1 Re: Technical Help » FH 0.7 Dedicated Server Linux - Help » 2023-06-15 13:17:30

tuia wrote:

FH mod is triggering that free() invalid pointer errors. Since you are using the static binary the version of glibc should not matter. Either those free() errors are manually patched or you have to use the dynamically linked binary with an old version of glibc to run the FH mod in Linux.

Too bad, it's a great mod and it's abandoned sad

I also consulted in the FH2 forums, but they no longer support for FH1...

#2 Technical Help » FH 0.7 Dedicated Server Linux - Help » 2023-06-12 23:38:28

exemaco
Replies: 2

Hello everybody,

I'm having a problem trying to run the FH mod, for what I was investigating it is due to the version of glibc.

https://www.bf-games.net/forum/topic/32 … sh-mit-fh/

https://www.hslan.de/forum/viewtopic.ph … 86&p=21595

log:

root@instance-20230604-2027:/home/bf1942_server# ./start.sh +statusMonitor 1
./start.sh: using statically linked binary
munmap_chunk(): invalid pointer
Aborted (core dumped)

I know this version of FH is not under development, but can any expert help me? thank you

#3 Re: Technical Help » Linux Battlefield 1942 Server Manager Problems » 2023-06-11 04:55:12

petr8 wrote:

I made a little patch for bfsmd v2.0 to hide "Internal error!" spam while procfs parsing.
PM me if you need it for another version.

https://drive.google.com/open?id=1tPzWK … zhai02-kq2

hi, would you be so kind as to apply this fix in the version bfservermanager20final-patched.tar? Thx

#4 Re: Technical Help » BFServerManager20final.tgz unpatched » 2023-06-10 20:08:54

I'm looking for the same thing but for linux, does anyone have the original unpatched version?

#5 Re: Other Languages » DISCORD Argentina » 2023-06-09 03:51:10

Hola, siguen jugando al BF1942? les dejo el nuevo server argentino por si quieren jugar https://www.gametracker.com/server_info … .38:14567/

#6 Re: Technical Help » Any tutorial to run a BF1942 server on Linux? » 2023-06-09 02:02:18

tuia wrote:

I am sorry about that, all download links have to be reviewed to have the latest releases.

In BFRemoteManager in the Admin tab make sure you have Enable Remote Console box ticked.

Fixed, now I can see the players connected to the server, the problem was that I put a wrong IP in the ip address option.

pd: bfsmd.static it also has to be in the directory /usr/bin/?

#7 Re: Technical Help » Any tutorial to run a BF1942 server on Linux? » 2023-06-09 00:26:35

tuia wrote:

There is for Linux and I can probably patch it to work with 128 players in Windows. But why would you need it for 128 players? Can you gather that number of players in a server? smile

My server runs on linux, I don't think I'll fill it up anytime soon but I'd like to have it patched for the future with 128 players. If possible you can also add this fixt: https://team-simple.org/forum/viewtopic … 07#p142507

pd;
For some reason I am not being able to see the players that are connected to my server hmm
9MpPwCt.png

Thanks.

#8 Re: Technical Help » Any tutorial to run a BF1942 server on Linux? » 2023-06-08 18:20:29

tuia wrote:

Hi Waldek!
Yes, those are all the things you need. Difference between BFServerManager v2.01 and BFServerManager v2.0 final, is that v2.0 final, although an inferior version, recognizes special characters in player names, outside the ASCII range I believe. There is a changelog text file referring other differences between them.
You have to create that rule to display keyhashes with current server binaries.
There are some problems, around 80 players BFServerManager will crash, it's not properly patched, yet, and server will not display in in-game server browser list when it has more than 64 players, if it's displaying keyhashes.

Hello, Is there a current version of BFServerManager patched for 128 players?

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