#1 Re: BF1942 Discussion » Russian new server » 2023-06-22 21:00:36

Bots look within a 15 meter radius for an entry point around them. This is normal behavior.

#2 Re: BF1942 Discussion » SiMPLE is dying quickly now » 2023-06-12 07:24:24

Paul Baumer wrote:

This site is awesome henk! Are you planning to extend the tracking in the future?

Yes. But slowly

#3 Re: BF1942 Discussion » SiMPLE is dying quickly now » 2023-06-10 18:00:59

concerning gametracker. There is an alternative which doesn't do full tracking yet:

DataField42

http://bf1942.eu/Server/194.88.105.25:23000

#4 Re: BF1942 Discussion » SiMPLE is dying quickly now » 2023-06-10 17:53:19

You really think that the Russian invasion led to the decline??
hmmpf

#5 Re: BF1942 Discussion » Global BF1942 player numbers and graph » 2023-05-21 08:40:15

- Is there a correction in your code for the artificial dip of player numbers in a server when a map changes (player numbers go back to 0 when a map changes, it's a weird glitch)
Well good point! First of all its very logical the server has 0 players, but its very ugly in the graph. And its also very ugly in my server list, since the server is not shown as populated during a mapchange. I changed it such that the playerNumber is shown of the previous map until the current round is out of its 'pre' phase (start timer). So now there are less drops in the graph. I think the drops are due to moongamers. They have a short pre phase. Not all players are joined before it ends.

- Are there any plans to add filters in the graph to display certain subsets of the data (for example, select global player numbers per mod)
Yes sir! Any ideas are welcome. Note that its something I will pick up at some point when I feel like it wink

- Eventually, it would be nice to see daily, weekly and monthly global player number data to check long term trends in global multiplayer player numbers. Are there any plans to display data for lower temporal resolutions, ie, long term data?
Yes. I save all data now. I'll have to come up with a plan to manage the size of data wink

Yeah Timezone is the first fix I'll make

#6 Re: BF1942 Discussion » SiMPLE is dying quickly now » 2023-05-13 01:39:44

Regardless the fact that I dislike the negativity Deeko/Simon spreads here I must agree that I also have the feeling that the server is modded concerning regs.

#7 Re: BF1942 Discussion » IP FOR MASTER LIST HOST FILE » 2023-04-02 09:20:13

you can pm me on discord for further questions!

Where would the coop folder be? wink
not all maps have coop support ofc. But if it has check: Coop.con
There you will find enough info

#8 Re: BF1942 Discussion » IP FOR MASTER LIST HOST FILE » 2023-04-01 16:50:21

in conquest/ObjectSpawnTemplates.con
or ctf/ObjectSpawnTemplates.con
or other game-modes

set the spawn time to 0:
ObjectTemplate.MinSpawnDelay 0
ObjectTemplate.MaxSpawnDelay 0

and set the number very high (maybe -1 will also work, which means unlimited in some cases)
objectTemplate.maxNrOfObjectSpawned 9999

more info:
http://bf1942.eu/ObjectTemplate
http://bf1942.eu/Extra

#9 Re: BF1942 Discussion » Bf 42 still has active players left (only 17-21PM CET) lol » 2023-03-20 11:00:02

Very logical to complain about moonGamers on the SiMPLE forums xD
Very logical indeed..

#10 Re: BF1942 Discussion » BF42 SERVER shows on gametracker, but not main list » 2023-03-09 00:21:20

Ah sounds like fun though! Good luck creating your server!

#11 Re: BF1942 Discussion » BF42 SERVER shows on gametracker, but not main list » 2023-03-08 16:05:39

Everyone can join 1.612. Its the same as 1.61 except that is has some fan-fixes.
In the end its just a 'name' 1.61 can also have those fixes without the version showing different

To avoid confusion: There are mods and there are small modifications.
Mods are the entire packages which I send you (Desert Combat etc)
Small modifications are the changes to a map like; other bot-names and extra tanks. For that you should be a decent 'modder' to pull that off. Here is a website showing how to do that:
https://bfmods.com/tutorial3deb.php?pag … arted.html

#14 Re: BF1942 Discussion » Black Screen » 2023-03-02 19:37:27

You can try this.
It worked for one person who had this problem last week!

(NOTE: it can give more problems that you already have....)

#16 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2023-02-09 21:03:49

@ Number 1
I might expand it if it seems to be popular.

@mamba
TY!

#17 Re: BF1942 Discussion » Fonts / Menu size » 2022-11-10 12:02:48

I doubt you can decrease font size

#18 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-10-01 21:36:38

No. That wont work. Logically this wont work because; how can the player/DataField42 know what the patch is and how to download it???
In the future this is possible but this requires that the server (that uses the client patch) also should have a program (made by me) on it

#20 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-09-09 22:39:29

I'll post an update on Patreon soon on that. Once Iv done that I'll post a link to it here

#21 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-08-30 11:01:13

It all worked as expected. S.E.L.F wanted to download a map which wasnt yet added to the database.
No shame to him because the map was Berlin xD

#22 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-08-29 23:48:04

Please send me a message on Discord, or here via PM.
(You are the first to have this error)

#23 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-08-20 16:52:45

First release is here!!!

Finally the first version is ready for usage. I almost had no time for this project but I managed to push out this release. Its very raw and basic. For sure there are bugs and missing features. Please report them to me wink

Here you find the release:
https://github.com/Ahrkylien/BF1942-Dat … ses/latest

(You gotta download the 'DataField42.installer.exe')

#24 Re: BF1942 Discussion » Tips for beginners (WRONG ANSWERS ONLY) » 2022-07-24 19:31:54

When taking off with a plane use your right mouse button for a splashing turbo takeoff!

If somehow a teammate get to the plane just before you get there you should throw a nade toward the plane. This also gives a turbo takeoff!

#25 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-05-19 23:48:33

Please continue this chat somewhere else!
000 simply states that Tuia did the stuff for free, and that I did less for the community than Tuia while not studying and not working.

So be it

#27 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-05-17 10:04:40

Far down the line there might be support for mac, but I doubt its worth it.
And ofc Linux is just windows + wine.

#30 Re: BF1942 Discussion » Update for Battlefield 1942: Automatic map download!! » 2022-05-10 15:37:38

Thanks for the appreciation!
Its up to the server owners to create a server message.
But still I think iv reached most of the core player base via this forum and Discord; players who are most likely to donate.

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