#1 Re: BF1942 Discussion » Some questions about modding » 2020-07-31 06:18:27

Phineas1604 wrote:

-The gun manlet of the tank didn't rotate properly (it's didn't attach to the turret when moving up and down)

I have checked and the manlet only have ObjectTemplate.setRotation and ObjectTemplate.setPosition. I have modify them and even delete
ObjectTemplate.setRotation but it's still the same

Phineas1604 wrote:

- 3ds max 7 sometimes can't import vehicles properly

In some cases, 3ds max 7 just won't load the mesh

Phineas1604 wrote:

- What is the suppose of ObjectTemplate.setRotation and how to modify it ?

Yes but in some cases I still can't not understand what it's job is (example: the barrel of the sherman has ObjectTemplate.setRotation -179/0/0 or the gun manlet when you delete ObjectTemplate.setRotation it's still working like normal)

Phineas1604 wrote:

- I need some more tutorials and more software due to most of them are gone by now (especially some Rex's tools and tutorials)

Some people said Rex had some very useful tutorials and tools. I need some tutorials about creating vehicles and some tools that releate with it (i think)
And also thanks for helping me smile

#2 BF1942 Discussion » Some questions about modding » 2020-07-30 15:57:43

Phineas1604
Replies: 4

I have recently learned to mod Battlefield 1942 and Battlefield Vietnam (especially creating tanks) with 3ds Max 7 and 3ds Max 2013. However, during the coding and modeling I encountered some problems:
-The gun manlet of the tank didn't rotate properly (it's didn't attach to the turret when moving up and down)
- 3ds max 7 sometimes can't import vehicles properly
- I don't know how to calculate (coding) vehicle speed
- What is the differences between x/y/z in some to bf1942 varibles to x/y/z in 3ds max
- What is the suppose of ObjectTemplate.setRotation and how to modify it ?
- I need some more tutorials and more software due to most of them are gone by now (especially some Rex's tools and tutorials)
That are the problems I encountered for now (I think). Thank in advance smile

#3 Re: Technical Help » Need help with tank treads » 2019-06-28 04:49:10

Thanks to your help, my tracks are now work. However, the texture seem moving the wrong way. It didn't move upward but it moved rightward for some reasons. I tried to animate the UV but I think I had done it wrong

#4 Re: Technical Help » Need help with tank treads » 2019-06-26 04:57:11

I noticed that in 'Andrew's ickle track Tutorial' in the first section there is a line: 'pcon, the tool for importing object code' and in the pictures there was really a window of a program called 'BF1942 .con object importer v0.19'. So, I'm very curious about that program. I have never seen a program like that before. I'm just asking if you have that program or any program like that.

#5 Re: Technical Help » Need help with tank treads » 2019-06-25 17:27:26

I forgot to ask but can you give me the link for Bf1942 .con importer ? BMDT has a vehicle importer but I think it is unreliable for some reasons

#6 Re: Technical Help » Need help with tank treads » 2019-06-25 06:47:50

Thank you very much, I have been looked for these tutorials for a very long time

#7 Technical Help » Need help with tank treads » 2019-06-24 14:30:55

Phineas1604
Replies: 22

I have created tank treads for my tanks. I added skeleton and skinned the treads but ingame the treads were at wrong place and the texture also moved wrong too. Pls help I almost finish my tank and I also need some old tutorials about tank treads too (I checked the ones on internet but not they not work and some of them are missing)

#9 BF1942 Discussion » View vehicle material id » 2018-07-17 16:34:11

Phineas1604
Replies: 5

I import BF1942 models to 3ds max using MDT tools but I don't know how to view the material id of vehicles faces. I'm using both 3ds 7 and 3ds max 2015

#10 Re: BF1942 Discussion » Bf1942 Differential and Torque » 2018-06-29 07:57:20

But I don't know how to calculate Differential and Torque

#11 BF1942 Discussion » Bf1942 Differential and Torque » 2018-06-27 07:35:20

Phineas1604
Replies: 3

There are Differential and Torque in vehicle files but I don't know how to calculate them. Are there any formula for these ?

#13 BF1942 Discussion » Bf1942 Measurement ? » 2018-06-24 05:21:25

Phineas1604
Replies: 2

I am new to modding and I just created a model for Bf1942. The problem is I don't know how to measure it in Bf1942. Plz help

#16 BF1942 Discussion » How to calculate vehicle speed in Battlefield 1942 ? » 2018-03-04 16:26:04

Phineas1604
Replies: 3

Does anybody know how to calculate vehicle speed in Battlefield 1942 ? Please help.

#17 Re: BF1942 Discussion » Need help in modding » 2017-12-20 08:51:59

Thanks for tutorials but it's not what I need. I want to make skeleton not edit animation.

#18 Re: BF1942 Discussion » Need help in modding » 2017-12-12 12:16:19

But I can't find any thing about making skeletons in those place.

#19 BF1942 Discussion » Need help in modding » 2017-12-11 15:27:01

Phineas1604
Replies: 6

Can someone help me to make Battlefield 1942 weapon skeleton ? I don't know how to make it. Please help me.

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