#1 Re: News and Announcements » GameSpy shutdown and Battlefield 1942 » 2017-05-06 00:45:37

bud wrote:

Client refuse to pull any info tho.

Yeah, that is the hard part. Thanks for trying. I'll put some work into that in the next few weeks.

#2 Re: News and Announcements » GameSpy shutdown and Battlefield 1942 » 2017-05-03 13:29:27

bud wrote:

Done. Im not gonna put down a lot of time in this project, but this much i can do.

Thanks a lot, that worked great.

Server is recognized and advertised properly.
Result: master.333networks.com/s38605

#3 Re: News and Announcements » GameSpy shutdown and Battlefield 1942 » 2017-05-02 14:44:30

I am glad to see that this thread has some activity. Makes things a lot easier.

First, some introduction.
Some time before GameSpy shut down in 2014, I developed my own masterserver for Unreal Tournament and Unreal. In the time that followed, I expanded the masterserver with support for a variety of games such as deusex, rune, postal2 and more. With 333networks, a group that runs a number of synchronized masterservers, we try to create support for as many affected games as we can.

One of the affected games, as pointed out by this thread, is Battlefield 1942. It makes me happy to see that you managed to run a masterserver on your own with success as well, and a forum that is still active.

Our masterserver has been running with success for the past 5 years and provides support for a number of abandoned games. A list of supported games can be found here: master.333networks.com/g/all


Until now, I have only limited success with querying bf1942 servers and providing support. I'm hoping to find one or two people who want to put some effort in helping with the development to get this working too.

Basically, I would like somebody to
  1) point his/her bf1942 to "master.333networks.com" (or ip: 84.83.176.234) to test if you can acquire the game list;
  2) tell me whether it works or not;
  3) and if not, help me capture network data in order to make it work.

And a server administrator to
  1) point his/her bf1942 server to "master.333networks.com" (or ip: 84.83.176.234) to test if 333networks recognizes it as valid server;
  2) work with me to verify that I received the server directly, instead of via the synchronization protocol of other masterservers;
  3) if it does not work, help me capture network data in order to make it work.

On my website, I documented the whole process of supporting Unreal Tournament and Unreal on dev.333networks.com/masterserver, so you have an idea about the steps.

I realize that I can not walk into this forum and immediately expect that you will all jump in and help. The 333networks masterserver is put together by people who have this as a hobby and volunteer for this. We think that support for Battlefield 1942 would greatly contribute to reliability for the community. If any of you could help us, it would be of great help to this community and ours.

Hopefully this helps, I'm looking forward to any response.

** As a new user, I am not able to post links (yet?). Sorry about that. I am sure you know how to access a website from plaintext either way.

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