#1 Re: BF1942 Discussion » difference between mp40 and mp18? » 2018-08-04 12:53:01

Material
OMa4JvV.jpg
damagemod
0n1JymX.jpg
comparison
i think [damage to material 51 per sec] can measure the fire power of a tank because we prefer to shot tank's track.
sGAsTCc.jpg

#2 Re: BF1942 Discussion » Gameplay Poll » 2017-12-30 14:40:57

Jim2102 wrote:

Zooking planes is awesome

i have seen some viedos that someone jump out plane and zook a enemy plane,then return the plane.

#3 BF1942 Discussion » Gameplay Poll » 2017-12-25 03:59:55

bloody[CHN]
Replies: 9

Which gameplays do u like?

#4 Re: BF1942 Discussion » Map Vote » 2017-10-21 12:10:17

Nobody vote for tobruk market guadalcanal and phillippine
wake midway coral gazala elalamein iwo get 1 vote

#6 Re: Videos and Screenshots » BF1942 Graphics mod (Not stable yet) » 2017-07-30 19:18:19

Shing wrote:

Guys, is there a way to change at least some textures for online servers? Tuia changed some, like helmets, flags, HUD... I started to make a high resolution texture pack, but i can't use any of them (checked most). I have to test every texture one by one? Or i should just give up?

Not sure if i will ever finish it for single player mode, but there are some screenshots if you are interested:
https://imgur.com/a/DBHuH

The screenshot of windmill looks very nice.:)

#7 Re: BF1942 Discussion » Map Vote » 2017-06-24 06:10:49

Aberdren Stalingard Berlin Bocage Bugle

#9 Re: BF1942 Discussion » difference between mp40 and mp18? » 2017-05-28 18:24:46

Black Mamba wrote:

I think it is vastly accepted that the MP40 is superior to the MP18. I have to check the Objects.con of both guns to confirm this, and see what the respective damage values and deviation are for both guns.

yes,while we can find many differences between tiger and m10,bar1918 and stg44 ,etc.

#10 Re: BF1942 Discussion » difference between mp40 and mp18? » 2017-05-28 18:22:14

its easy to find that tiger has 125 hitpoints while the other tanks has 100
and m10 and t34's damage   1.18 (13/11) times as high as that of tiger

but t34 has shorter reload time than the other 2 heavytanks
to balance it,DICE make the t34 and t34-85's Turret top cover weaker
so u can shot the Turret top cover  of t34-85 to kill t34-85 by one shot

because tiger is a little hard to shot enemy in a long distance ,DICE gives panzeriv 0.5 gravityModifier

#11 Re: BF1942 Discussion » difference between mp40 and mp18? » 2017-05-28 18:04:16

materialManagersettings.con

rem *********************************
rem ***	 	HAND GUNS	*****
rem *********************************

rem *********** Knives **************
MaterialManager.material 210
MaterialManager.materialAttGroup 210
MaterialManager.materialDefGroup 210
MaterialManager.materialDamage 4

MaterialManager.material 211
MaterialManager.materialAttGroup 211
MaterialManager.materialDefGroup 211
MaterialManager.materialDamage 4

rem *********** Shovels **************
MaterialManager.material 212
MaterialManager.materialAttGroup 212
MaterialManager.materialDefGroup 212
MaterialManager.materialDamage 4


rem *********** Airplanes **************
MaterialManager.material 213
MaterialManager.materialAttGroup 213
MaterialManager.materialDefGroup 213
MaterialManager.materialDamage 8

rem *********** Pistols **************
MaterialManager.material 214
MaterialManager.materialAttGroup 214
MaterialManager.materialDefGroup 214
MaterialManager.materialDamage 5

MaterialManager.material 215
MaterialManager.materialAttGroup 215
MaterialManager.materialDefGroup 215
MaterialManager.materialDamage 5

rem *********** SMG **************
MaterialManager.material 216
MaterialManager.materialAttGroup 216
MaterialManager.materialDefGroup 216
MaterialManager.materialDamage 5

MaterialManager.material 217
MaterialManager.materialAttGroup 217
MaterialManager.materialDefGroup 217
MaterialManager.materialDamage 5

rem *********** Rifle **************
MaterialManager.material 218
MaterialManager.materialAttGroup 218
MaterialManager.materialDefGroup 218
MaterialManager.materialDamage 5

MaterialManager.material 219
MaterialManager.materialAttGroup 219
MaterialManager.materialDefGroup 219
MaterialManager.materialDamage 5

rem *********** Auto Rifles **************
MaterialManager.material 220
MaterialManager.materialAttGroup 220
MaterialManager.materialDefGroup 220
MaterialManager.materialDamage 5

MaterialManager.material 221
MaterialManager.materialAttGroup 221
MaterialManager.materialDefGroup 221
MaterialManager.materialDamage 5

rem *********** Assault Rifles **************
MaterialManager.material 222
MaterialManager.materialAttGroup 222
MaterialManager.materialDefGroup 222
MaterialManager.materialDamage 9

MaterialManager.material 223
MaterialManager.materialAttGroup 223
MaterialManager.materialDefGroup 223
MaterialManager.materialDamage 7

rem *********** Machine Guns **************
MaterialManager.material 224
MaterialManager.materialAttGroup 224
MaterialManager.materialDefGroup 224
MaterialManager.materialDamage 7

MaterialManager.material 225
MaterialManager.materialAttGroup 225
MaterialManager.materialDefGroup 225
MaterialManager.materialDamage 5

rem *********** Bazookas **************
MaterialManager.material 226
MaterialManager.materialAttGroup 226
MaterialManager.materialDefGroup 226
MaterialManager.materialDamage 10

MaterialManager.material 227
MaterialManager.materialAttGroup 227
MaterialManager.materialDefGroup 227
MaterialManager.materialDamage 10

rem *********** AA guns **************
MaterialManager.material 228
MaterialManager.materialAttGroup 228
MaterialManager.materialDefGroup 228
MaterialManager.materialDamage 5

MaterialManager.material 229
MaterialManager.materialAttGroup 229
MaterialManager.materialDefGroup 229
MaterialManager.materialDamage 3

rem *********************************
rem ***	 	VEHICLE GUNS	*****
rem *********************************

MaterialManager.material 230
MaterialManager.materialAttGroup 230
MaterialManager.materialDefGroup 230
MaterialManager.materialDamage 0

MaterialManager.material 231
MaterialManager.materialAttGroup 231
MaterialManager.materialDefGroup 231
MaterialManager.materialDamage 10

MaterialManager.material 232
MaterialManager.materialAttGroup 232
MaterialManager.materialDefGroup 232
MaterialManager.materialDamage 30

MaterialManager.material 233
MaterialManager.materialAttGroup 233
MaterialManager.materialDefGroup 233
MaterialManager.materialDamage 10

MaterialManager.material 234
MaterialManager.materialAttGroup 234
MaterialManager.materialDefGroup 234
MaterialManager.materialDamage 3

MaterialManager.material 235
MaterialManager.materialAttGroup 235
MaterialManager.materialDefGroup 235
MaterialManager.materialDamage 3

REM **** ALLIED LIGHT TANK ********
MaterialManager.material 236
MaterialManager.materialAttGroup 236
MaterialManager.materialDefGroup 236
MaterialManager.materialDamage 10

REM **** AXIS LIGHT TANK ********
MaterialManager.material 237
MaterialManager.materialAttGroup 237
MaterialManager.materialDefGroup 237
MaterialManager.materialDamage 10

REM **** ALLIED HEAVY TANK ********
MaterialManager.material 238
MaterialManager.materialAttGroup 238
MaterialManager.materialDefGroup 238
MaterialManager.materialDamage 13

REM **** AXIS HEAVY TANK ********
MaterialManager.material 239
MaterialManager.materialAttGroup 239
MaterialManager.materialDefGroup 239
MaterialManager.materialDamage 11

MaterialManager.material 240
MaterialManager.materialAttGroup 240
MaterialManager.materialDefGroup 240
MaterialManager.materialDamage 7

MaterialManager.material 241
MaterialManager.materialAttGroup 241
MaterialManager.materialDefGroup 241
MaterialManager.materialDamage 10

Infantry target

rem * *************************************************
rem *		BAR1918
rem * *************************************************
MaterialManager.attGroup 222
MaterialManager.defGroup 40
MaterialManager.damageMod 2.5
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 222
MaterialManager.defGroup 41
MaterialManager.damageMod 1.6
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 222
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem *		DP
rem * *************************************************
MaterialManager.attGroup 256
MaterialManager.defGroup 40
MaterialManager.damageMod 2.7
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 256
MaterialManager.defGroup 41
MaterialManager.damageMod 1.6
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 256
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01

rem * *************************************************
rem *		IK98/NO4
rem * *************************************************
MaterialManager.attGroup 219
MaterialManager.defGroup 40
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 219
MaterialManager.defGroup 41
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 219
MaterialManager.defGroup 42
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_blood01

rem * *************************************************
rem *		m1garand/type 5
rem * *************************************************
MaterialManager.attGroup 220
MaterialManager.defGroup 40
MaterialManager.damageMod 7.5
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 220
MaterialManager.defGroup 41
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 220
MaterialManager.defGroup 42
MaterialManager.damageMod 1.5
MaterialManager.setEffectTemplate e_blood01

rem * *************************************************
rem *		MP40/MP18
rem * *************************************************
MaterialManager.attGroup 217
MaterialManager.defGroup 40
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 217
MaterialManager.defGroup 41
MaterialManager.damageMod 1.8
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 217
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01


rem * *************************************************
rem *		STG44
rem * *************************************************
MaterialManager.attGroup 223
MaterialManager.defGroup 40
MaterialManager.damageMod 2.7
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 223
MaterialManager.defGroup 41
MaterialManager.damageMod 1.6
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 223
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01


rem * *************************************************
rem *		THOMSON
rem * *************************************************
MaterialManager.attGroup 216
MaterialManager.defGroup 40
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 216
MaterialManager.defGroup 41
MaterialManager.damageMod 1.8
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 216
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01


rem * *************************************************
rem *		COLT
rem * *************************************************
MaterialManager.attGroup 214
MaterialManager.defGroup 40
MaterialManager.damageMod 3.5
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 214
MaterialManager.defGroup 41
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 214
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01

Heavy Vehicle target(Tanks)

rem * *************************************************
rem *		m10/T34
rem * *************************************************
MaterialManager.attGroup 238
MaterialManager.defGroup 50
MaterialManager.damageMod 12
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 238
MaterialManager.defGroup 51
MaterialManager.damageMod 7
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 238
MaterialManager.defGroup 52
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 238
MaterialManager.defGroup 53
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 238
MaterialManager.defGroup 54
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_ExplArmor


rem * *************************************************
rem *		TIGER
rem * *************************************************

MaterialManager.attGroup 239
MaterialManager.defGroup 50
MaterialManager.damageMod 12
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 239
MaterialManager.defGroup 51
MaterialManager.damageMod 7
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 239
MaterialManager.defGroup 52
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 239
MaterialManager.defGroup 53
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 239
MaterialManager.defGroup 54
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_ExplArmor

rem * *************************************************
rem *		panzeriv sherman etc.
rem * *************************************************

MaterialManager.attGroup 237
MaterialManager.defGroup 50
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 237
MaterialManager.defGroup 51
MaterialManager.damageMod 5
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 237
MaterialManager.defGroup 52
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 237
MaterialManager.defGroup 53
MaterialManager.damageMod 2.5
MaterialManager.setEffectTemplate e_ExplArmor

MaterialManager.attGroup 237
MaterialManager.defGroup 54
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_ExplArmor

other code

*reloadtime*
T34 and  lighttanks
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 0.35

m10 and tiger
ObjectTemplate.reloadtime 0.25
ObjectTemplate.roundOfFire 0.25
*velocity*
most tanks
ObjectTemplate.velocity 100
chiha
ObjectTemplate.velocity 80

*panzeriv more easy to shot*
ObjectTemplate.create Projectile PanzerIVProjectile
...
ObjectTemplate.gravityModifier 0.5

#12 BF1942 Discussion » difference between mp40 and mp18? » 2017-05-27 17:22:10

bloody[CHN]
Replies: 60

my friends said mp40 was better than mp18
but the data in object.rfa shows that there are almost no difference except geometries
it puzzles me a lot

#16 Re: Technical Help » Some bot questions » 2017-03-18 07:49:37

bud wrote:

hmm ai shouldnt need that much authorising, try put some code in a file (myfilewithcode.txt) and then type "include myfilewithcode.txt" in the console

Awesome work!
Very kind of u to help me,now i can use console command to add/remove bots.
smile))

#17 Re: Technical Help » Some bot questions » 2017-03-17 14:09:49

i find 2 codes
"ai.killallbots"and "aiSettings.setRespawnAllowed 0/1"
but when i entered them in console,it replied me that"Error:Unauthorised method!"

#18 Re: Technical Help » Some bot questions » 2017-03-17 08:36:19

thanks a lot!  smile))))
well, i'm more curious about the "!nobot" command in "the great escape"server.
the aicheats.code in  singleplayergame can kill all bots,
but it doesn't work in coop mode.
it puzzles me a lot.

#19 Technical Help » Some bot questions » 2017-02-26 11:46:11

bloody[CHN]
Replies: 5

hello,i saw the server" the great pursuit" that had bots in conquest mode and the admins can kill these bots
i want to add the function in my server
so i'd like to ask some questions
1.how to add bot in conquest mode?
2.how admins use
"!nobots" to kill all bots?
3.and "!ktk 38" to kick teamkill guys ?
thx your answer!
very kind of u!

#20 Re: Feedback » Market Garden balance » 2017-01-30 05:34:24

Market Garden
Axis:bridge and allied plane

#21 Technical Help » About anti-baserape system » 2017-01-30 05:11:15

bloody[CHN]
Replies: 2

hello,if i add the system on my server , the enemy's tanks lost their health but their wrecks wont disappear
(if you set that the tanks lost health fast,when  u drive your tank to enemys base, your solider pack will appear out of tank and the tank will be a "building" cant be destroyed and moved
if this problem can be sovled? thx for your answer.

#22 BF1942 Discussion » Ask a question for my friend. » 2016-11-02 15:10:47

bloody[CHN]
Replies: 0

My friend has modded the map, iwo jima(Cooperation)
Japan
-add defegun on all the bunkers
-add 2 Torpedobombers
-more aaguns, scoutcars,chi-has
US
-2 battleships
- 2  carriers
-add 1 destroyer
-more tanks born on the land beach

he thought nobody had added more defegun in this map and he was the first
so he wants me to ask for your opinions about the change
-Whether it is suitable for the server and the players
-and conquest?
(LOL, i guess tuia has tested it )

#25 Technical Help » How to add the spawn points on the Apc in one map? » 2016-02-23 11:56:47

bloody[CHN]
Replies: 3

Hey!Friends, i'd like to ask this question about modding map. Like SIMPLE(USA) , the apc in  BERLIN CTF have a spawn point but the other maps dont. HOW TO DO THAT? I JUST CAN Make the apcs have spawn point in all maps.Your early answer will be appreciated.

#26 Feedback » For Simple Tank server(aberdeen) » 2016-02-23 11:49:38

bloody[CHN]
Replies: 3

How about set the soldiers' spawn points on tanks and the infantries cant survive when they leave tanks?

#27 Re: Feedback » The story of Philippines & Midway, or how to kill a server. » 2016-02-23 11:41:18

Philippines: 2 flags on the sea, 1 for japan and another for the Us , and move 2 flags to the middle islands (1 on the bridge and another on the south port). japan and the us both have 1 destroyer and 2 ptboats on the sea and they fight for the middle island, That will be a if-boat battle.

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